-NEWAIM
Name history of -NEWAIM
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength55% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19. Last 3 months: 1.13 (at the start 1.08). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 88.1. Last 3 months: 84.1 (at the start 82.0). Slightly above the average (80.8).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 53% (at the start 56%). Clearly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months unchanged at 55%. Clearly above the average (50%).
Best month: November 2026 with 2,459. Last 3 months: 2,448 (at the start 2,342).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 269 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-NEWAIM loses the most ELO from match 5 of the day: −200 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.07 · Vertigo
- Reached level 10 · Cache
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 39 · Anubis
Maps in detail
from the last 269 matchesCompared with players on the same level who have at least 15 matches on the map.
How -NEWAIM plays
Across 269 matches -NEWAIM averages K/R 0.78, ADR 82.7 and a rating of 1.10. Biggest strength: Utility damage per round at 5.5, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 44 matches. In 128 of 269 matches the rating was 1.10 or higher (48%), in 84 it was below 0.90. In 195 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: September 2026 at 1.19. -NEWAIM loses the most ELO from match 5 of the day (−200 ELO, win rate 50%). Things go best on Nuke (+29 ELO, win rate 64%). Match no. 2 of the day goes best: 63% win rate, +6 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +106. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 84.1, Win rate at 55%. Last 30 days: 100 matches, win rate 59%, net ELO −178.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.