-NBM

Russia
On FACEIT since 2018 118 matches tracked 85 matches in 30 days
Last updated:

How does -NBM play?

Rating 1.23 K/R 0.87 ADR 88.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 118 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 6% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (52%).

Headshot rate 36%−16 pp · Ø 52% better than 1%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 3.1
Knife kills 6 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 86%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 31x 4K, 6 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 10%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.17, Rating +0.23, ADR +16.5, ELO +133, First kills +3 pp
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −2 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: November 2026 with 0.98. Last 3 months: 0.90 (at the start 0.73). Well above the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 +41 ELO, win rate 50%

-NBM loses the most ELO in match 1 of the day: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.42 · Cache
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 70%
0.94 better than 98%
93.6 better than 92%
1.34 better than 98%
63% of 367 duels better than 96%
53% of 30 situations better than 88%
Dust 218
61% better than 76%
0.80 better than 71%
84.8 better than 65%
1.14 better than 74%
57% of 97 duels better than 76%
30% of 10 situations better than 26%
Cache13
69% -
0.92 -
95.1 -
1.30-
65% of 78 duels -
50% of 4 situations -
Ancient10
50% -
0.71 -
73.4 -
1.03-
47% of 51 duels -
13% of 8 situations -
Nuke9
56% -
0.86 -
88.8 -
1.19-
62% of 55 duels -
33% of 9 situations -
Anubis7
14% -
0.66 -
74.9 -
0.85-
50% of 42 duels -
0% of 1 situations -
Inferno6
33% -
0.78 -
75.2 -
1.05-
62% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -NBM plays

Across 118 matches -NBM averages K/R 0.87, ADR 88.5 and a rating of 1.23. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 36% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 72 of 118 matches the rating was 1.10 or higher (61%), in 28 it was below 0.90. In 108 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: November 2026 at 1.39. -NBM loses the most ELO in match 1 of the day (−50 ELO, win rate 40%). Things go best on Mirage (+43 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, −24 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +16.5, ELO +133, First kills +3 pp. Got weaker: Headshots −2 pp, Clutch 1v1 −5 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 85 matches, win rate 52%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.