-Musab

Turkey
On FACEIT since 2020 350 matches tracked 76 matches in 30 days
Last updated:
Next update possible in 15m 40s

How does -Musab play?

Rating 1.13 (from 340 matches) K/R 0.83 ADR 90.2 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 340 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 79%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.12+0.08 · Ø 1.04 better than 70%
Pistol kills per match 3.3
Zeus kills1 in 350 matches
Knife kills 5 in 350 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.6%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 90%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 65x 4K, 11 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +58
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 90.0, Headshots at 52%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: May 2026 with 0.88. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
52 matches · 44% win rate
On Anubis −75 ELO
83 matches · 59% win rate
Between 18:00 and 24:00 −172 ELO, win rate 44%
On Tuesdays +23 ELO, win rate 38%

-Musab loses the most ELO on Ancient: −95 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 47 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
55% better than 59%
0.84 better than 84%
92.8 better than 90%
1.13 better than 72%
54% of 592 duels better than 62%
39% of 51 situations better than 54%
Anubis83
59% better than 68%
0.85 better than 88%
91.5 better than 89%
1.17 better than 83%
59% of 526 duels better than 85%
39% of 41 situations better than 51%
Mirage64
45% better than 21%
0.82 better than 80%
88.4 better than 81%
1.13 better than 77%
53% of 327 duels better than 59%
38% of 37 situations right on the average
Ancient52
44% better than 20%
0.83 better than 80%
89.7 better than 81%
1.13 better than 74%
52% of 256 duels right on the average
59% of 32 situations better than 92%
Inferno19
47% better than 21%
0.75 better than 40%
85.1 better than 53%
1.04 better than 31%
44% of 105 duels better than 8%
45% of 11 situations better than 63%
Cache16
50% -
0.85 -
93.5 -
1.22-
56% of 100 duels -
29% of 7 situations -
Nuke13
54% -
0.73 -
76.5 -
1.00-
52% of 60 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Musab plays

Across 350 matches -Musab averages K/R 0.83 and ADR 90.2; the rating across the 340 rated matches is 1.13. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 83 matches. In 160 of 340 matches the rating was 1.10 or higher (47%), in 88 it was below 0.90. In 255 matches with detailed stats: 65 4Ks and 11 aces. Best month by rating: May 2026 at 1.41. -Musab loses the most ELO on Ancient (−95 ELO, win rate 44%). Things go best in match 2 of the day (+77 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +77 ELO. Improved over the last three months: ELO +58. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 90.0, Headshots at 52%. Last 30 days: 76 matches, win rate 50%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.