-Motul-

ZW
315 matches tracked 65 matches in 30 days
ELO ▼ 278
2,919
30-day peak: 3,221
Rank EU ▼ 3,307 places
#10,653 #5 in ZW
30 days · before #7,346 · best #7,346
Last updated:

How does -Motul- play?

Rating 0.99 (from 258 matches) K/R 0.70 ADR 77.4 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 2%−9 pp better than 13%
K/D 1.040.00 level
Pistol kills per match 2.9
Knife kills 10 in 315 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.8 pp better than 26%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 31x 4K, 2 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.26−0.04 better than 40%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
ELO at 2,974
▼ Got worse
K/R −0.08, ADR −6.3, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77).

Patterns

From the last 315 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
33 matches · 36% wins
On Nuke −69 ELO
36 matches · 56% wins
On Mondays −106 ELO, win rate 41%

-Motul- loses the most ELO on Dust 2: −116 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
51% better than 46%
0.72 better than 37%
78.8 better than 38%
1.00 better than 38%
48% of 391 duels better than 29%
40% of 91 situations better than 55%
Anubis65
55% better than 58%
0.71 better than 33%
77.7 better than 30%
1.02 better than 42%
55% of 239 duels better than 67%
45% of 55 situations better than 71%
Ancient37
54% better than 53%
0.71 better than 30%
79.2 better than 38%
0.98 better than 29%
50% of 127 duels better than 39%
18% of 17 situations better than 9%
Nuke36
56% better than 46%
0.74 better than 43%
77.4 better than 33%
1.07 better than 59%
55% of 118 duels better than 65%
38% of 32 situations level
Dust 233
36% better than 7%
0.62 better than 4%
69.6 better than 4%
0.86 better than 4%
39% of 93 duels better than 4%
46% of 26 situations better than 75%
Cache19
63% -
0.71 -
80.7 -
1.03-
54% of 70 duels -
40% of 15 situations -
Vertigo3
33% -
0.59 -
71.8 -
0.83-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Motul- plays

Across 315 matches -Motul- averages K/R 0.70 and ADR 77.4; the rating across the 258 rated matches is 0.99. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.4 kills per match, 60% of them headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 85 of 258 matches the rating was 1.10 or higher (33%), in 108 it was below 0.90. In 260 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. -Motul- loses the most ELO on Dust 2 (−116 ELO, win rate 36%). Things go best on Anubis (+143 ELO, win rate 55%). Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.08, ADR −6.3, Headshots −3 pp. Unchanged in recent months: ELO at 2,974. Last 30 days: 65 matches, win rate 45%, ELO balance −110.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.