-Monstrinho-

Portugal
On FACEIT since 2025 379 matches tracked 90 matches in 30 days
ELO ▼ 135
2,123
30-day peak: 2,258
Rank EU
#178,860
Portugal #3,442 in Portugal
Last updated:

How does -Monstrinho- play?

Rating 1.08 K/R 0.78 ADR 83.2 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 379 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (49%).

Headshot rate 67%+18 pp · Ø 49% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 1 in 379 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 58x 4K, 12 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 49%, ELO at 2,074
▼ Got worse
K/R −0.09, Rating −0.13, ADR −6.7

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 1.05. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
69 matches · 55% win rate
On Ancient −14 ELO
56 matches · 41% win rate
Between 12:00 and 18:00 +105 ELO, win rate 45%

-Monstrinho- loses the most ELO on Dust 2: −20 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 44 · Anubis
  5. Highest rating in a match: 2.60 · Dust 2

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
52% right on the average
0.83 better than 84%
87.9 better than 82%
1.12 better than 77%
52% of 458 duels better than 56%
32% of 34 situations better than 31%
Dust 269
55% better than 63%
0.78 better than 69%
81.7 better than 55%
1.11 better than 74%
47% of 251 duels better than 28%
39% of 31 situations better than 54%
Ancient56
41% better than 18%
0.80 better than 78%
82.9 better than 59%
1.07 better than 67%
48% of 252 duels better than 32%
30% of 33 situations better than 28%
Inferno53
53% better than 44%
0.72 better than 37%
78.6 better than 34%
0.99 better than 27%
45% of 221 duels better than 14%
15% of 20 situations better than 6%
Anubis52
54% better than 58%
0.77 better than 63%
81.6 better than 54%
1.06 better than 58%
46% of 238 duels better than 21%
41% of 27 situations better than 61%
Cache24
38% -
0.81 -
86.4 -
1.10-
42% of 101 duels -
29% of 14 situations -
Nuke20
40% better than 9%
0.72 better than 35%
76.8 better than 28%
0.98 better than 27%
40% of 92 duels better than 8%
11% of 19 situations better than 2%
Vertigo4
50% -
0.79 -
86.3 -
1.03-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Monstrinho- plays

Across 379 matches -Monstrinho- averages K/R 0.78, ADR 83.2 and a rating of 1.08. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 67% headshots. The strongest map is Dust 2 with a 55% win rate in 69 matches. In 170 of 379 matches the rating was 1.10 or higher (45%), in 134 it was below 0.90. In 302 matches with detailed stats: 58 4Ks and 12 aces. Best month by rating: June 2026 at 1.49. -Monstrinho- loses the most ELO on Dust 2 (−20 ELO, win rate 55%). Things go best on Anubis (+63 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, +52 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, Rating −0.13, ADR −6.7. Unchanged in recent months: Win rate at 49%, ELO at 2,074. Last 30 days: 90 matches, win rate 43%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.