-Mistzz-
How does -Mistzz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 7,825 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Strength1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength66% headshots and so well above the average (53%).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.3%).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: May 2026 with 0.87. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: May 2026 with 1.40. Last 3 months: 1.16 (at the start 1.24). Well above the average (1.05).
Damage per round (ADR)
Best month: May 2026 with 90.2. Last 3 months: 83.6 (at the start 89.0). Just above the average (81.5).
Share of headshot kills
Best month: August 2026 with 68%. Last 3 months: 65% (at the start 67%). Well above the average (53%).
Matches won (win rate)
Best month: May 2026 with 73%. Last 3 months: 55% (at the start 62%). Clearly above the average (52%).
Best month: September 2026 with 3,265. Last 3 months: 3,036 (at the start 2,861).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 231 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Mistzz- loses the most ELO on Nuke: −89 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 49 · Ancient
- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.52 · Dust 2
- Recorded match no. 100 · Anubis
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Mistzz- plays
Across 231 matches -Mistzz- averages K/R 0.85 and ADR 87.2; the rating across the 206 rated matches is 1.21. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 66% headshots. The strongest map is Dust 2 with a 68% win rate in 22 matches. In 124 of 206 matches the rating was 1.10 or higher (60%), in 40 it was below 0.90. In 191 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: May 2026 at 1.40. -Mistzz- loses the most ELO on Nuke (−89 ELO, win rate 50%). Things go best on Anubis (+94 ELO, win rate 62%). From match no. 5 of the day on, things go best: 65% win rate, +5 ELO. Improved over the last three months: ELO +175. Got weaker: K/R −0.06, Rating −0.08, ADR −5.4, Headshots −2 pp, Win rate −7 pp. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.