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-Missmoon

Spain
On FACEIT since 2019 212 matches tracked 10 matches in 30 days
Last updated:

How does -Missmoon play?

Rating 0.82 (from 191 matches) K/R 0.60 ADR 65.1 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 191 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 40%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 46%−3 pp · Ø 49% better than 18%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.98).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.81−0.17 · Ø 0.98 better than 2%
Pistol kills per match 1.6
Knife kills 1 in 212 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−1.8 pp · Ø 12.9% better than 7%
3K rounds 2.2%−1.6 pp · Ø 3.8% better than 2%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 5x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.7+1.6 · Ø 4.1 better than 86%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 61%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.59, Rating at 0.81, ADR at 65.1, ELO at 1,370
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.59 (at the start 0.60). Well below the average (0.71).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
52 matches · 44% win rate
On Ancient −101 ELO
44 matches · 55% win rate
Between 12:00 and 18:00 −99 ELO, win rate 38%
On Tuesdays −224 ELO, win rate 34%

-Missmoon loses the most ELO on Dust 2: −105 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.75 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno57
58% better than 73%
0.60 better than 10%
65.2 better than 4%
0.82 better than 8%
46% of 176 duels better than 26%
31% of 26 situations better than 34%
Dust 252
44% better than 27%
0.60 better than 5%
63.9 better than 1%
0.78 better than 1%
40% of 158 duels better than 7%
42% of 26 situations better than 65%
Ancient44
55% better than 66%
0.59 better than 5%
66.2 better than 4%
0.85 better than 10%
56% of 140 duels better than 80%
23% of 22 situations better than 15%
Anubis30
47% better than 35%
0.63 better than 10%
65.9 better than 1%
0.85 better than 6%
50% of 100 duels right on the average
24% of 25 situations better than 17%
Nuke12
67% -
0.68 -
71.9 -
0.95-
50% of 26 duels -
50% of 6 situations -
Cache9
33% -
0.47 -
53.7 -
0.64-
28% of 25 duels -
50% of 4 situations -
Mirage6
50% -
0.60 -
70.6 -
0.83-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Missmoon plays

Across 212 matches -Missmoon averages K/R 0.60 and ADR 65.1; the rating across the 191 rated matches is 0.82. Biggest strength: Utility damage per round at 5.7, better than 86% of level 7 players. Most room to improve: Rating at 0.82, better than only 1% of level 7 players. Averages 13.4 kills per match with 46% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 30 of 191 matches the rating was 1.10 or higher (16%), in 115 it was below 0.90. In 140 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: November 2026 at 0.99. -Missmoon loses the most ELO on Dust 2 (−105 ELO, win rate 44%). Things go best in match 3 of the day (−25 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.81, ADR at 65.1, ELO at 1,370. Last 30 days: 10 matches, win rate 60%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.