-MiHOW

Poland
On FACEIT since 2015 100 matches tracked 30 matches in 30 days
ELO ▲ 171
2,263
30-day peak: 2,286
Rank EU
#118,999
Poland #6,413 in Poland
Last updated:

How does -MiHOW play?

Rating 1.32 (from 50 matches) K/R 0.89 ADR 93.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 50 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 26% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.24+0.20 · Ø 1.04 better than 93%
Pistol kills per match 3.6
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.4%).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 98%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 18x 4K, 3 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 92%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.21, ADR +8.1, Headshots +2 pp, Win rate +17 pp
= Stayed the same
ELO at 2,263
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOctNov

Best month: September 2026 with 0.96. Last 3 months: 0.95 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 10 wins in a row · Nuke
  3. Highest rating in a match: 2.29 · Cache
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
60% better than 77%
0.97 better than 99%
99.7 better than 98%
1.36-
60% of 77 duels better than 90%
75% of 4 situations better than 99%
Anubis18
50% better than 40%
0.83 better than 84%
88.5 better than 81%
1.23-
58% of 33 duels better than 82%
67% of 3 situations better than 98%
Cache17
82% better than 98%
0.96 better than 99%
99.8 better than 99%
1.31-
53% of 40 duels better than 53%
17% of 6 situations better than 3%
Dust 210
70% -
0.82 -
85.8 -
1.35-
69% of 13 duels -
0% of 2 situations -
Mirage10
30% -
0.85 -
93.2 -
1.26-
61% of 23 duels -
0% of 1 situations -
Nuke10
70% -
0.88 -
91.8 -
1.46-
64% of 36 duels -
75% of 4 situations -
Inferno9
22% -
0.79 -
83.4 -
1.31-
52% of 27 duels -
67% of 6 situations -
Overpass3
67% -
0.88 -
105.0 -
-
-
-
Vertigo3
67% -
0.95 -
98.5 -
1.24-
54% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MiHOW plays

Across 100 matches -MiHOW averages K/R 0.89 and ADR 93.4; the rating across the 50 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.7 kills per match with 51% headshots. The strongest map is Cache with a 82% win rate in 17 matches. In 37 of 50 matches the rating was 1.10 or higher (74%), in 6 it was below 0.90. In 50 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.42. Things go best on Ancient (+23 ELO, win rate 60%). Improved over the last three months: K/R +0.11, Rating +0.21, ADR +8.1, Headshots +2 pp, Win rate +17 pp. Unchanged in recent months: ELO at 2,263. Last 30 days: 30 matches, win rate 70%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.