-Medellin
How does -Medellin play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 7,480 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so clearly below the average (52%).
Clutch
Average48% of 1v1s won and so clearly above the average (40%).
Weapons and aim
Average1.14 K/D and so slightly above the average (1.05).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average0.26 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 1.16 (at the start 0.97). Well above the average (1.05).
Damage per round (ADR)
Best month: April 2026 with 92.1. Last 3 months: 87.1 (at the start 83.4). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 47% (at the start 54%). Well below the average (53%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 49% (at the start 48%). Slightly below the average (51%).
Best month: September 2026 with 3,192. Last 3 months: 3,101 (at the start 3,074).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 135 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Medellin loses the most ELO on Ancient: −120 ELO, 38% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Cache
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.66 · Dust 2
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 135 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Medellin plays
Across 135 matches -Medellin averages K/R 0.78 and ADR 85.1; the rating across the 85 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Anubis with a 81% win rate in 16 matches. In 43 of 85 matches the rating was 1.10 or higher (51%), in 24 it was below 0.90. In 82 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. -Medellin loses the most ELO on Ancient (−120 ELO, win rate 38%). Improved over the last three months: Rating +0.19. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.81, ADR at 87.1, Win rate at 49%, ELO at 3,101.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.