-MeMo31

QA
124 matches tracked 39 matches in 30 days
Last updated:

How does -MeMo31 play?

Rating 1.02 (from 25 matches) K/R 0.73 ADR 80.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 36% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 9%−2 pp better than 52%
K/D 0.97−0.06 better than 23%
Pistol kills per match 3.1
Knife kills 11 in 124 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.9%−0.2 pp better than 40%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 27x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 3.8−0.3 better than 42%
Enemies flashed per round 0.13−0.17 better than 7%
Rounds with a death 76%+4.0 pp better than 6%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 124 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Cache
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 37%
0.72 better than 39%
79.4 better than 42%
0.96–
47% of 227 duels better than 24%
53% of 15 situations better than 86%
Dust 235
60% better than 78%
0.73 better than 45%
80.8 better than 51%
1.06–
50% of 201 duels better than 43%
53% of 17 situations better than 86%
Ancient13
54% –
0.79 –
84.2 –
0.96–
53% of 77 duels –
29% of 7 situations –
Anubis12
67% –
0.71 –
80.0 –
0.78–
55% of 84 duels –
40% of 5 situations –
Inferno12
25% –
0.65 –
74.3 –
1.15–
45% of 93 duels –
33% of 6 situations –
Cache10
70% –
0.80 –
86.9 –
1.45–
55% of 64 duels –
67% of 3 situations –
Nuke4
25% –
0.83 –
72.9 –
0.97–
45% of 20 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -MeMo31 plays

Across 124 matches -MeMo31 averages K/R 0.73 and ADR 80.5; the rating across the 25 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 6% of players on level 10. On average 16.2 kills per match, 53% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 12 of 25 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 124 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. Things go best on Dust 2 (+25 ELO, win rate 60%). Last 30 days: 39 matches, win rate 49%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.