-MbRR

Ukraine
On FACEIT since 2022 204 matches tracked 53 matches in 30 days
ELO ▲ 126
2,157
30-day peak: 2,207
Rank EU
#161,432
Ukraine #6,333 in Ukraine
Last updated:

How does -MbRR play?

Rating 1.11 (from 154 matches) K/R 0.78 ADR 84.0 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 154 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.4
Knife kills 3 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 38x 4K, 4 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +10.2, ELO +135
= Stayed the same
Headshots at 63%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
28 matches · 39% win rate
On Nuke −2 ELO
23 matches · 61% win rate
On Thursdays +27 ELO, win rate 36%

-MbRR loses the most ELO in match 4 of the day: −48 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.50 · Ancient
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
42% better than 17%
0.80 better than 76%
81.9 better than 55%
1.15 better than 84%
53% of 198 duels better than 62%
39% of 23 situations better than 54%
Dust 249
45% better than 29%
0.74 right on the average
82.9 better than 62%
1.00 better than 40%
53% of 165 duels better than 60%
33% of 18 situations better than 38%
Ancient44
52% right on the average
0.81 better than 80%
88.6 better than 82%
1.10 better than 73%
55% of 191 duels better than 70%
26% of 19 situations better than 22%
Nuke23
61% better than 71%
0.74 better than 43%
81.5 better than 51%
1.03 better than 45%
59% of 82 duels better than 80%
25% of 4 situations better than 17%
Anubis21
62% better than 82%
0.83 better than 88%
86.1 better than 76%
1.24 better than 95%
67% of 79 duels better than 99%
33% of 12 situations better than 37%
Inferno7
43% -
0.76 -
80.8 -
1.23-
60% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MbRR plays

Across 204 matches -MbRR averages K/R 0.78 and ADR 84.0; the rating across the 154 rated matches is 1.11. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 64% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 74 of 154 matches the rating was 1.10 or higher (48%), in 49 it was below 0.90. In 141 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: November 2026 at 1.28. -MbRR loses the most ELO in match 4 of the day (−48 ELO, win rate 39%). Things go best on Mirage (+92 ELO, win rate 42%). Match no. 3 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +10.2, ELO +135. Unchanged in recent months: Headshots at 63%, Win rate at 50%. Last 30 days: 53 matches, win rate 53%, net ELO +205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.