-Martyx

Uzbekistan
On FACEIT since 2015 237 matches tracked 70 matches in 30 days
ELO ▲ 38
2,701
30-day peak: 2,701
Rank EU
#27,493
Uzbekistan #112 in Uzbekistan
Last updated:

How does -Martyx play?

Rating 1.21 K/R 0.89 ADR 94.9 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 237 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.6
Knife kills 3 in 237 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.2%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 97%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 80x 4K, 15 aces in 172 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.1).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.1−3.0 · Ø 4.1 better than 1%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.24, ADR +15.6, ELO +155
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 0.95 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
86 matches · 45% win rate
On Ancient −39 ELO
40 matches · 38% win rate
On Sundays −26 ELO, win rate 41%

-Martyx loses the most ELO on Mirage: −103 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 2.83 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
56% better than 62%
0.94 better than 97%
98.8 better than 97%
1.30 better than 96%
57% of 622 duels better than 78%
65% of 31 situations better than 97%
Mirage86
45% better than 21%
0.88 better than 92%
96.2 better than 96%
1.18 better than 86%
53% of 631 duels better than 58%
48% of 42 situations better than 77%
Ancient40
38% better than 9%
0.82 better than 79%
87.9 better than 76%
1.11 better than 71%
50% of 321 duels better than 39%
27% of 11 situations better than 22%
Anubis11
55% -
0.71 -
74.6 -
1.02-
48% of 82 duels -
17% of 6 situations -
Nuke7
57% -
0.80 -
86.0 -
1.11-
60% of 40 duels -
-
Cache3
67% -
1.28 -
132.3 -
1.71-
63% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Martyx plays

Across 237 matches -Martyx averages K/R 0.89, ADR 94.9 and a rating of 1.21. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 88 matches. In 130 of 237 matches the rating was 1.10 or higher (55%), in 70 it was below 0.90. In 172 matches with detailed stats: 80 4Ks and 15 aces. Best month by rating: November 2026 at 1.47. -Martyx loses the most ELO on Mirage (−103 ELO, win rate 45%). Things go best on Dust 2 (+65 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +2 ELO. Improved over the last three months: K/R +0.15, Rating +0.24, ADR +15.6, ELO +155. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 70 matches, win rate 44%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.