-Mart
Name history of -Mart
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,693 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (51%).
Clutch
Average2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.26 K/D and so well above the average (1.01).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageOct to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.92. Last 3 months: 0.90 (at the start 0.84). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29. Last 3 months: 1.27 (at the start 1.21). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 95.6. Last 3 months: 94.2 (at the start 86.8). Well above the average (80.0).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 62% (at the start 52%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 59% (at the start 55%). Well above the average (51%).
Best month: November 2026 with 1,973.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.11 · Ancient
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Mart plays
Across 42 matches -Mart averages K/R 0.87, ADR 90.8 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 9 players. Averages 19.1 kills per match with 57% headshots. In 25 of 42 matches the rating was 1.10 or higher (60%), in 10 it was below 0.90. In 22 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.29. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +7.4, Headshots +10 pp, Win rate +4 pp. Last 30 days: 21 matches, win rate 57%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.