-Marlen_

Russia
On FACEIT since 2024 66 matches tracked 25 matches in 30 days
ELO ▲ 9
2,696
30-day peak: 2,696
Rank EU
#28,148
Russia #8,077 in Russia
Last updated:

How does -Marlen_ play?

Rating 1.17 K/R 0.84 ADR 91.2 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 66 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 2.9
Knife kills 1 in 66 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 77%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 23x 4K, 3 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -Marlen_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.96
AugSepOctNov

Best month: October 2026 with 1.02.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
52% better than 46%
0.79 better than 69%
86.1 better than 73%
1.10 better than 65%
50% of 82 duels better than 39%
67% of 12 situations better than 97%
Mirage19
63% better than 86%
0.97 better than 98%
103.1 better than 99%
1.35 better than 98%
55% of 97 duels better than 70%
17% of 12 situations better than 4%
Anubis9
44% -
0.81 -
91.6 -
1.11-
40% of 50 duels -
50% of 2 situations -
Ancient8
50% -
0.72 -
84.3 -
0.99-
36% of 47 duels -
60% of 5 situations -
Nuke4
100% -
0.68 -
72.4 -
1.01-
69% of 13 duels -
67% of 3 situations -
Inferno3
67% -
0.89 -
90.6 -
1.27-
43% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Marlen_ plays

Across 66 matches -Marlen_ averages K/R 0.84, ADR 91.2 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 33 of 66 matches the rating was 1.10 or higher (50%), in 22 it was below 0.90. In 66 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.37. Things go best in match 1 of the day (±0 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate. Last 30 days: 25 matches, win rate 68%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.