-Manuk-

Russia
On FACEIT since 2024 118 matches tracked 65 matches in 30 days
Last updated:

How does -Manuk- play?

Rating 1.57 K/R 1.11 ADR 116.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.57
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 118 matches
outstanding 1.80 and up 28% strong 1.30 to 1.79 44% good 1.10 to 1.29 12% normal 0.90 to 1.09 9% weak 0.75 to 0.89 3% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

44% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 44%+22 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.56 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.56+0.52 · Ø 1.04 better than 99%
Pistol kills per match 4.8
Knife kills 3 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.7% of rounds and so well above the average (4.2%).

2K rounds 18.6%+5.1 pp · Ø 13.5% better than 99%
3K rounds 9.7%+5.5 pp · Ø 4.2% better than 99%
MVPs per match 4.2+1.8 · Ø 2.4 better than 99%
4Ks and aces 72x 4K, 6 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.20, Rating +0.29, ADR +18.2
= Stayed the same
ELO at 2,714
▼ Got worse
Headshots −4 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.19
JunJulAugSepOctNov

Best month: September 2026 with 1.21. Last 3 months: 1.19 (at the start 0.99). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
36 matches · 50% win rate
In match 3 of the day ±0 ELO
21 matches · 48% win rate
On Tuesdays ±0 ELO, win rate 52%

-Manuk- loses the most ELO in match 1 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 56 · Dust 2
  3. Highest rating in a match: 2.76 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
63% better than 85%
1.21 better than 99%
126.1 better than 99%
1.73 better than 99%
70% of 322 duels better than 99%
57% of 21 situations better than 91%
Anubis28
46% better than 24%
1.11 better than 99%
116.5 better than 99%
1.59 better than 99%
69% of 189 duels better than 99%
50% of 18 situations better than 80%
Inferno16
63% better than 71%
1.10 better than 99%
117.8 better than 99%
1.55 better than 99%
60% of 110 duels better than 82%
31% of 13 situations better than 32%
Mirage14
64% -
0.92 -
98.4 -
1.27-
59% of 80 duels -
57% of 7 situations -
Cache7
43% -
0.89 -
100.3 -
1.22-
47% of 38 duels -
17% of 6 situations -
Ancient4
50% -
1.19 -
117.5 -
1.60-
61% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Manuk- plays

Across 118 matches -Manuk- averages K/R 1.11, ADR 116.9 and a rating of 1.57. Biggest strength: Rating at 1.57, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 24.3 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 99 of 118 matches the rating was 1.10 or higher (84%), in 8 it was below 0.90. In 98 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: September 2026 at 1.73. -Manuk- loses the most ELO in match 1 of the day (±0 ELO, win rate 50%). Things go best on Dust 2 (+30 ELO, win rate 63%). From match no. 5 of the day on, things go best: 80% win rate. Improved over the last three months: K/R +0.20, Rating +0.29, ADR +18.2. Got weaker: Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: ELO at 2,714. Last 30 days: 65 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.