-Makario

Spain
On FACEIT since 2020 384 matches tracked 134 matches in 30 days
Last updated:
Next update possible in 1h 4m

How does -Makario play?

Rating 0.97 K/R 0.69 ADR 76.7 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 384 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 3.3
Knife kills 1 in 384 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 16%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 52x 4K, 4 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.6, Headshots +2 pp, Win rate +4 pp, ELO +222
= Stayed the same
Rating at 0.98
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −95 ELO
32 matches · 41% win rate
On Dust 2 −72 ELO
58 matches · 52% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%
On Thursdays −153 ELO, win rate 42%

-Makario loses the most ELO on Nuke: −95 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 37 · Anubis
  4. Recorded match no. 250 · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient87
59% better than 70%
0.72 better than 33%
79.7 better than 36%
1.01 better than 36%
50% of 413 duels better than 39%
26% of 42 situations better than 21%
Inferno78
55% better than 45%
0.66 better than 7%
74.0 better than 7%
0.95 better than 8%
52% of 335 duels better than 37%
26% of 42 situations better than 19%
Anubis66
44% better than 20%
0.71 better than 30%
78.0 better than 29%
0.99 better than 29%
48% of 284 duels better than 27%
38% of 39 situations right on the average
Dust 258
52% better than 47%
0.63 better than 5%
73.5 better than 12%
0.89 better than 6%
46% of 255 duels better than 18%
40% of 20 situations better than 55%
Cache37
54% better than 49%
0.75 better than 59%
79.2 better than 46%
1.04 better than 54%
49% of 185 duels better than 44%
43% of 14 situations better than 61%
Nuke32
41% better than 14%
0.68 better than 13%
76.5 better than 20%
0.95 better than 13%
48% of 115 duels better than 21%
16% of 19 situations better than 8%
Mirage26
46% better than 24%
0.66 better than 12%
74.2 better than 16%
0.92 better than 11%
44% of 116 duels better than 12%
40% of 10 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How -Makario plays

Across 384 matches -Makario averages K/R 0.69, ADR 76.7 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 60% headshots. The strongest map is Ancient with a 59% win rate in 87 matches. In 125 of 384 matches the rating was 1.10 or higher (33%), in 172 it was below 0.90. In 317 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: November 2026 at 1.02. -Makario loses the most ELO on Nuke (−95 ELO, win rate 41%). Things go best on Inferno (+151 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate, +81 ELO. Improved over the last three months: K/R +0.04, ADR +4.6, Headshots +2 pp, Win rate +4 pp, ELO +222. Unchanged in recent months: Rating at 0.98. Last 30 days: 134 matches, win rate 52%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.