-MI6

Russia
On FACEIT since 2025 315 matches tracked 123 matches in 30 days
ELO ▲ 125
2,043
30-day peak: 2,043
Rank EU
#225,489
Russia #63,526 in Russia
Last updated:

How does -MI6 play?

Rating 1.08 K/R 0.78 ADR 87.6 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 315 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 11 in 315 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 74x 4K, 13 aces in 315 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +395
= Stayed the same
Clutch 1v1 at 42%
▼ Got worse
K/R −0.09, Rating −0.16, ADR −9.1, Win rate −14 pp, First kills −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
31 matches · 45% win rate
On Mirage −30 ELO
93 matches · 55% win rate
Between 12:00 and 18:00 +98 ELO, win rate 51%
On Thursdays −27 ELO, win rate 49%

-MI6 loses the most ELO on Inferno: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Reached level 10 · Mirage
  3. Most kills in a match: 59 · Mirage
  4. Longest win streak: 11 wins in a row · Anubis
  5. Highest rating in a match: 2.47 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
57% better than 72%
0.78 better than 71%
89.2 better than 85%
1.07 better than 65%
54% of 527 duels better than 65%
33% of 49 situations better than 38%
Mirage93
55% better than 63%
0.80 better than 76%
87.8 better than 80%
1.11 better than 75%
55% of 433 duels better than 74%
39% of 77 situations better than 54%
Anubis36
75% better than 98%
0.78 better than 71%
87.0 better than 79%
1.10 better than 73%
49% of 201 duels better than 36%
48% of 27 situations better than 75%
Ancient31
48% better than 38%
0.75 better than 53%
83.1 better than 59%
1.03 right on the average
50% of 130 duels better than 40%
45% of 20 situations better than 73%
Inferno31
45% better than 25%
0.76 better than 55%
85.2 better than 63%
1.04 better than 44%
57% of 153 duels better than 68%
50% of 18 situations better than 83%
Nuke18
56% better than 54%
0.84 better than 80%
91.4 better than 88%
1.13 better than 68%
68% of 85 duels better than 98%
58% of 12 situations better than 91%
Cache5
20% -
0.68 -
74.5 -
0.87-
33% of 21 duels -
50% of 2 situations -
Vertigo4
50% -
0.89 -
102.0 -
1.30-
54% of 35 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MI6 plays

Across 315 matches -MI6 averages K/R 0.78, ADR 87.6 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 87.6, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Anubis with a 75% win rate in 36 matches. In 138 of 315 matches the rating was 1.10 or higher (44%), in 107 it was below 0.90. In 315 matches with detailed stats: 74 4Ks and 13 aces. Best month by rating: August 2026 at 1.22. -MI6 loses the most ELO on Inferno (−31 ELO, win rate 45%). Things go best on Dust 2 (+157 ELO, win rate 57%). Match no. 1 of the day goes best: 63% win rate, +27 ELO. Improved over the last three months: Headshots +4 pp, ELO +395. Got weaker: K/R −0.09, Rating −0.16, ADR −9.1, Win rate −14 pp, First kills −4 pp. Unchanged in recent months: Clutch 1v1 at 42%. Last 30 days: 123 matches, win rate 54%, net ELO +263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.