-MI6

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On FACEIT since 2025 295 matches tracked 112 matches in 30 days
Last updated:

How does -MI6 play?

Rating 1.09 K/R 0.78 ADR 87.8 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 295 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsEntryClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 55%+5 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 68%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 1.07+0.06 · Ø 1.01 better than 72%
Pistol kills per match 3.0
Knife kills 10 in 295 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 50%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 72x 4K, 13 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +320
= Stayed the same
Clutch 1v1 at 42%
▼ Got worse
K/R −0.09, Rating −0.16, ADR −8.9, Win rate −16 pp, First kills −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.73).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
26 matches · 35% win rate
On Mirage −30 ELO
88 matches · 55% win rate
Between 12:00 and 18:00 +98 ELO, win rate 50%
On Thursdays −27 ELO, win rate 44%

-MI6 loses the most ELO on Inferno: −31 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Longest win streak: 11 wins in a row · Anubis
  3. Highest rating in a match: 2.47 · Anubis

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
57% better than 69%
0.78 better than 74%
89.2 better than 87%
1.08 better than 71%
54% of 487 duels better than 69%
34% of 44 situations better than 39%
Mirage88
55% better than 67%
0.80 better than 80%
87.7 better than 84%
1.11 better than 79%
56% of 407 duels better than 78%
39% of 71 situations better than 53%
Anubis36
75% better than 98%
0.78 better than 76%
87.0 better than 83%
1.10 better than 78%
49% of 201 duels better than 39%
48% of 27 situations better than 77%
Ancient31
48% better than 38%
0.75 better than 59%
83.1 better than 62%
1.03 better than 58%
50% of 130 duels better than 46%
45% of 20 situations better than 71%
Inferno26
35% better than 5%
0.77 better than 69%
86.5 better than 80%
1.05 better than 57%
58% of 130 duels better than 80%
50% of 16 situations better than 77%
Nuke15
53% better than 42%
0.85 better than 88%
94.7 better than 93%
1.16 better than 80%
73% of 74 duels better than 99%
55% of 11 situations better than 83%
Cache5
20% -
0.68 -
74.5 -
0.87-
33% of 21 duels -
50% of 2 situations -
Vertigo4
50% -
0.89 -
102.0 -
1.30-
54% of 35 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MI6 plays

Across 295 matches -MI6 averages K/R 0.78, ADR 87.8 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 87.8, better than 90% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 17.4 kills per match with 51% headshots. The strongest map is Anubis with a 75% win rate in 36 matches. In 133 of 295 matches the rating was 1.10 or higher (45%), in 97 it was below 0.90. In 295 matches with detailed stats: 72 4Ks and 13 aces. Best month by rating: August 2026 at 1.22. -MI6 loses the most ELO on Inferno (−31 ELO, win rate 35%). Things go best on Dust 2 (+157 ELO, win rate 57%). Match no. 1 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: Headshots +4 pp, ELO +320. Got weaker: K/R −0.09, Rating −0.16, ADR −8.9, Win rate −16 pp, First kills −4 pp. Unchanged in recent months: Clutch 1v1 at 42%. Last 30 days: 112 matches, win rate 53%, net ELO +223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.