-MANJIRON
Name history of -MANJIRON
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -MANJIRON play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.43 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 18.9% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.65 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 1.08. Last 3 months: 0.95 (at the start 1.04). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.52. Last 3 months: 1.32 (at the start 1.49). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 106.4. Last 3 months: 95.0 (at the start 101.9). Well above the average (80.7).
Share of headshot kills
Best month: November 2026 with 55%. Last 3 months: 48% (at the start 44%). Just below the average (49%).
Matches won (win rate)
Best month: October 2026 with 51%. Last 3 months: 51% (at the start 39%). Right on the average (51%).
Best month: November 2026 with 2,259. Last 3 months: 2,245 (at the start 2,175).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 42%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-MANJIRON loses the most ELO on Nuke: −8 ELO, 71% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.56 · Dust 2
- Most kills in a match: 41 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How -MANJIRON plays
Across 112 matches -MANJIRON averages K/R 0.97, ADR 96.5 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 84 of 112 matches the rating was 1.10 or higher (75%), in 16 it was below 0.90. In 104 matches with detailed stats: 25 4Ks and 8 aces. Best month by rating: August 2026 at 1.52. -MANJIRON loses the most ELO on Nuke (−8 ELO, win rate 71%). Things go best on Ancient (+15 ELO, win rate 39%). Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +70. Got weaker: K/R −0.09, Rating −0.17, ADR −6.9. Last 30 days: 89 matches, win rate 51%, net ELO −8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.