Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

-MAKEOUTHILL

United Kingdom
On FACEIT since 2025 554 matches tracked 180 matches in 30 days
ELO ▼ 152
2,713
30-day peak: 3,054
Rank EU ▼ 26,496 places
#33,838
United Kingdom #480 in United Kingdom
30 days · prev. #7,342 · best #7,342
Last updated:
Next update possible in 45m 7s

How does -MAKEOUTHILL play?

Rating 1.14 K/R 0.80 ADR 82.2 from 554 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 180 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (479 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.16+0.11 · Ø 1.05 better than 81%
Pistol kills per match 3.3 from the last 180
Zeus kills1 in 180 matches
Knife kills 5 in 180 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 124x 4K, 18 aces in 479 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.61+0.31 · Ø 0.30 better than 98%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.05, Rating −0.05, Headshots −2 pp, Win rate −3 pp, ELO −329

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −222 ELO
68 matches · 56% win rate
In match 1 of the day −164 ELO
30 matches · 37% win rate
Between 6:00 and 12:00 −216 ELO, win rate 34%
On Saturdays −147 ELO, win rate 38%

-MAKEOUTHILL loses the most ELO on Dust 2: −222 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 67 · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 63%
0.80 better than 72%
81.3 better than 49%
1.15 better than 78%
62% of 266 duels better than 93%
41% of 54 situations better than 57%
Anubis45
49% better than 34%
0.77 better than 57%
78.9 better than 33%
1.12 better than 70%
50% of 143 duels better than 37%
43% of 44 situations better than 62%
Inferno22
59% better than 63%
0.77 better than 48%
79.1 better than 26%
1.10 right on the average
53% of 74 duels better than 43%
33% of 18 situations better than 34%
Nuke22
55% better than 47%
0.77 right on the average
79.0 better than 33%
1.13 better than 63%
60% of 107 duels better than 82%
38% of 13 situations better than 45%
Cache9
44% -
0.65 -
63.9 -
0.98-
42% of 36 duels -
40% of 10 situations -
Mirage7
29% -
0.78 -
81.1 -
1.05-
48% of 23 duels -
0% of 4 situations -
Ancient6
33% -
0.63 -
69.3 -
0.88-
35% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -MAKEOUTHILL plays

Across 554 matches -MAKEOUTHILL averages K/R 0.80, ADR 82.2 and a rating of 1.14. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 44% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 82 of 180 matches the rating was 1.10 or higher (46%), in 60 it was below 0.90. In 479 matches with detailed stats: 124 4Ks and 18 aces. Best month by rating: July 2026 at 1.20. -MAKEOUTHILL loses the most ELO on Dust 2 (−222 ELO, win rate 56%). Things go best on Inferno (+120 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate, +106 ELO. Got weaker: K/R −0.05, Rating −0.05, Headshots −2 pp, Win rate −3 pp, ELO −329. Unchanged in recent months: ADR at 81.0. Last 30 days: 180 matches, win rate 52%, net ELO −198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.