-M0nsteR-
How does -M0nsteR- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
WeaknessExactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average5.0 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 0.98 (at the start 1.09). Clearly below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 83.0. Last 3 months: 76.6 (at the start 83.0). Slightly below the average (80.9).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Matches won (win rate)
Best month: November 2026 with 53%. Last 3 months: 50% (at the start 45%). Just below the average (51%).
Best month: September 2026 with 2,547. Last 3 months: 2,378 (at the start 2,037).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months: 9% (at the start 11%). Well below the average (11%).
1v1 clutches won
Best month: August 2026 with 38%. Last 3 months: 34% (at the start 38%). Clearly below the average (39%).
Patterns
From the last 322 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-M0nsteR- loses the most ELO on Ancient: −112 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.58 · Ancient
- Recorded match no. 250 · Ancient
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 33 · Ancient
Maps in detail
from the last 322 matchesCompared with players on the same level who have at least 15 matches on the map.
How -M0nsteR- plays
Across 322 matches -M0nsteR- averages K/R 0.71, ADR 77.4 and a rating of 0.99. Most room to improve: 3K rounds at 3.6%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 48 matches. In 118 of 322 matches the rating was 1.10 or higher (37%), in 134 it was below 0.90. In 308 matches with detailed stats: 46 4Ks and 7 aces. Best month by rating: August 2026 at 1.09. -M0nsteR- loses the most ELO on Ancient (−112 ELO, win rate 55%). Things go best on Mirage (+216 ELO, win rate 52%). Improved over the last three months: Win rate +5 pp, ELO +341. Got weaker: K/R −0.06, Rating −0.11, ADR −6.4, First kills −2 pp. Unchanged in recent months: Headshots at 53%, Clutch 1v1 at 34%. Last 30 days: 141 matches, win rate 48%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.