-M-A-R-
How does -M-A-R- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Compared with 1,498 players in this group, each player over up to their last 100 matches.
Opening
Strength54% of opening duels won and so clearly above the average (49%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average54% headshots and so well above the average (46%).
Impact
StrengthExactly 3 kills in 4.8% of rounds and so well above the average (3.8%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.81 (at the start 0.75). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.10 (at the start 1.02). Well above the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 93.9. Last 3 months: 86.7 (at the start 82.4). Clearly above the average (78.4).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 57% (at the start 53%). Well above the average (46%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 48% (at the start 44%). Just above the average (47%).
Best month: August 2026 with 1,732. Last 3 months: 1,535 (at the start 1,433).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 217 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-M-A-R- loses the most ELO on Mirage: −72 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.74 · Mirage
Maps in detail
from the last 217 matchesCompared with players on the same level who have at least 15 matches on the map.
How -M-A-R- plays
Across 217 matches -M-A-R- averages K/R 0.77 and ADR 84.1; the rating across the 173 rated matches is 1.06. Biggest strength: Headshot rate at 54%, better than 88% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 22% of level 7 players. Averages 17.5 kills per match with 54% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 74 of 173 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 152 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. -M-A-R- loses the most ELO on Mirage (−72 ELO, win rate 45%). Things go best on Anubis (+61 ELO, win rate 35%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.3, Headshots +4 pp, Win rate +4 pp, ELO +102. Last 30 days: 80 matches, win rate 46%, net ELO −40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.