-LuxYcs-

Denmark
On FACEIT since 2021 106 matches tracked 73 matches in 30 days
ELO ▲ 163
2,143
30-day peak: 2,143
Rank EU
#170,316
Denmark #3,982 in Denmark
Last updated:

How does -LuxYcs- play?

Rating 1.12 K/R 0.81 ADR 85.4 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 4.1
Knife kills 4 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 59%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 22x 4K, 4 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -LuxYcs- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.94.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
24 matches · 29% win rate
In match 1 of the day −18 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −22 ELO, win rate 42%

-LuxYcs- loses the most ELO on Mirage: −22 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 39 · Cache
  5. Highest rating in a match: 2.92 · Cache

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
29% better than 1%
0.72 better than 41%
78.3 better than 38%
0.97 better than 31%
48% of 88 duels better than 33%
59% of 17 situations better than 94%
Cache18
50% better than 32%
0.84 better than 85%
87.1 better than 74%
1.18 better than 82%
56% of 101 duels better than 69%
8% of 12 situations better than 1%
Ancient16
63% better than 86%
0.71 better than 31%
76.3 better than 23%
1.00 better than 39%
52% of 61 duels better than 55%
17% of 6 situations better than 8%
Nuke15
60% better than 66%
1.04 better than 99%
106.7 better than 99%
1.43 better than 99%
71% of 97 duels better than 99%
75% of 12 situations better than 97%
Inferno13
62% -
0.71 -
79.2 -
0.94-
62% of 47 duels -
60% of 10 situations -
Anubis10
30% -
0.83 -
86.9 -
1.13-
52% of 42 duels -
50% of 6 situations -
Dust 28
63% -
0.80 -
82.0 -
1.19-
46% of 54 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LuxYcs- plays

Across 106 matches -LuxYcs- averages K/R 0.81, ADR 85.4 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 51 of 106 matches the rating was 1.10 or higher (48%), in 31 it was below 0.90. In 92 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: June 2026 at 1.26. -LuxYcs- loses the most ELO on Mirage (−22 ELO, win rate 29%). Last 30 days: 73 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.