-LukX

Romania
On FACEIT since 2019 140 matches tracked 65 matches in 30 days
ELO ▲ 223
2,119
30-day peak: 2,119
Rank EU
#182,156
Romania #2,250 in Romania
Last updated:
Next update possible in 12m 29s

How does -LukX play?

Rating 1.17 K/R 0.80 ADR 83.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 140 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 2.7
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 34x 4K, 9 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.17, Rating +0.23, ADR +16.7, Win rate +5 pp, ELO +127
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.69). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
44 matches · 43% win rate
On Dust 2 −26 ELO
42 matches · 57% win rate
Between 12:00 and 18:00 −62 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 32%

-LukX loses the most ELO in match 1 of the day: −57 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.77 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 71%
0.79 better than 75%
82.2 better than 60%
1.16 better than 86%
57% of 182 duels better than 83%
39% of 31 situations better than 56%
Mirage40
45% better than 27%
0.87 better than 93%
89.5 better than 86%
1.27 better than 96%
59% of 170 duels better than 89%
42% of 36 situations better than 61%
Inferno20
40% better than 14%
0.76 better than 61%
79.7 better than 42%
1.09 better than 65%
54% of 105 duels better than 60%
23% of 13 situations better than 16%
Ancient14
43% -
0.79 -
80.4 -
1.11-
64% of 61 duels -
46% of 13 situations -
Anubis12
42% -
0.81 -
85.8 -
1.14-
46% of 48 duels -
40% of 10 situations -
Cache6
100% -
0.90 -
93.6 -
1.35-
56% of 18 duels -
67% of 3 situations -
Nuke4
50% -
0.67 -
74.4 -
0.97-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LukX plays

Across 140 matches -LukX averages K/R 0.80, ADR 83.8 and a rating of 1.17. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 42 matches. In 73 of 140 matches the rating was 1.10 or higher (52%), in 37 it was below 0.90. In 123 matches with detailed stats: 34 4Ks and 9 aces. Best month by rating: October 2026 at 1.28. -LukX loses the most ELO in match 1 of the day (−57 ELO, win rate 43%). Improved over the last three months: K/R +0.17, Rating +0.23, ADR +16.7, Win rate +5 pp, ELO +127. Unchanged in recent months: Headshots at 51%. Last 30 days: 65 matches, win rate 55%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.