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-Lucifer-

Georgia
On FACEIT since 2024 318 matches tracked 99 matches in 30 days
Last updated:

How does -Lucifer- play?

Rating 0.87 (from 309 matches) K/R 0.60 ADR 68.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 42%−7 pp · Ø 49% better than 4%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 46%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.98).

Headshot rate 42%−4 pp · Ø 46% better than 27%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.85−0.13 · Ø 0.98 better than 5%
Pistol kills per match 1.7
Knife kills 9 in 318 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (3.8%).

2K rounds 9.3%−3.6 pp · Ø 12.9% better than 1%
3K rounds 1.9%−1.9 pp · Ø 3.8% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 21x 4K, 2 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 16%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −8.3, Headshots −8 pp, Win rate −3 pp, ELO −147

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.57 (at the start 0.67). Well below the average (0.71).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −265 ELO
49 matches · 37% win rate
In match 3 of the day −123 ELO
59 matches · 41% win rate
On Saturdays +7 ELO, win rate 45%

-Lucifer- loses the most ELO on Ancient: −265 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Cache
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2160
54% better than 63%
0.59 better than 4%
66.9 better than 3%
0.85 better than 8%
45% of 393 duels better than 22%
33% of 94 situations better than 40%
Ancient49
37% better than 13%
0.61 better than 8%
67.8 better than 6%
0.86 better than 12%
42% of 126 duels better than 10%
37% of 30 situations better than 41%
Mirage37
43% better than 22%
0.60 better than 5%
68.6 better than 6%
0.87 better than 10%
49% of 86 duels better than 42%
25% of 24 situations better than 16%
Nuke33
61% better than 77%
0.62 better than 12%
72.1 better than 16%
0.90 better than 22%
52% of 64 duels better than 58%
38% of 24 situations better than 42%
Cache30
63% better than 76%
0.66 better than 19%
70.7 better than 11%
0.95 better than 25%
56% of 70 duels better than 69%
42% of 19 situations better than 53%
Inferno7
14% -
0.64 -
75.9 -
0.83-
6% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Lucifer- plays

Across 318 matches -Lucifer- averages K/R 0.60 and ADR 68.4; the rating across the 309 rated matches is 0.87. Biggest strength: Utility damage per round at 5.5, better than 84% of level 7 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 7 players. Averages 13.4 kills per match with 42% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 53 of 309 matches the rating was 1.10 or higher (17%), in 189 it was below 0.90. In 218 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. -Lucifer- loses the most ELO on Ancient (−265 ELO, win rate 37%). Things go best in match 2 of the day (+524 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +524 ELO. Got weaker: K/R −0.10, Rating −0.16, ADR −8.3, Headshots −8 pp, Win rate −3 pp, ELO −147. Last 30 days: 99 matches, win rate 48%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.