-Lonesss
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 2,411 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (51%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.36 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.5%).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.09. Last 3 months: 0.96 (at the start 0.90). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.55. Last 3 months: 1.36 (at the start 1.29). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 107.0. Last 3 months: 96.5 (at the start 94.5). Well above the average (80.7).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 50% (at the start 57%). Right on the average (50%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 46% (at the start 60%). Clearly below the average (50%).
Best month: October 2026 with 2,487. Last 3 months: 2,461 (at the start 2,552).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.61 · Mirage
- Most kills in a match: 50 · Overpass
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Lonesss plays
Across 74 matches -Lonesss averages K/R 0.92, ADR 95.1 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 48 of 74 matches the rating was 1.10 or higher (65%), in 15 it was below 0.90. In 52 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.55. Things go best on Mirage (+12 ELO, win rate 58%). From match no. 5 of the day on, things go best: 65% win rate, +12 ELO. Improved over the last three months: K/R +0.06, Rating +0.07. Got weaker: Headshots −7 pp, Win rate −14 pp, ELO −91. Unchanged in recent months: ADR at 96.5. Last 30 days: 24 matches, win rate 46%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.