-LmP-
How does -LmP- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).
Compared with 2,408 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).
Utility and deaths
Strength7.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.06 (at the start 1.01). Slightly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 89.7. Last 3 months: 84.7 (at the start 82.1). Slightly above the average (80.7).
Share of headshot kills
Best month: May 2026 with 47%. Last 3 months: 36% (at the start 42%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 72%. Last 3 months: 52% (at the start 45%). Slightly above the average (50%).
Best month: October 2026 with 2,342. Last 3 months: 2,251 (at the start 1,850).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 244 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-LmP- loses the most ELO on Anubis: −109 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Recorded match no. 100 · Anubis
- Reached level 10 · Ancient
- Highest rating in a match: 2.11 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 244 matchesCompared with players on the same level who have at least 15 matches on the map.
How -LmP- plays
Across 244 matches -LmP- averages K/R 0.75 and ADR 84.8; the rating across the 214 rated matches is 1.07. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 38% headshots. The strongest map is Ancient with a 61% win rate in 54 matches. In 93 of 214 matches the rating was 1.10 or higher (43%), in 72 it was below 0.90. In 175 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. -LmP- loses the most ELO on Anubis (−109 ELO, win rate 46%). Things go best in match 3 of the day (+233 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +233 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +7 pp, ELO +401. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 84.7. Last 30 days: 85 matches, win rate 51%, net ELO +144.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.