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-Lim3k

Poland
On FACEIT since 2017 351 matches tracked 66 matches in 30 days
Last updated:

How does -Lim3k play?

Rating 1.00 K/R 0.71 ADR 80.3 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 351 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 71%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 48x 4K, 6 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 91%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.9, Headshots +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, Win rate at 50%
▼ Got worse
ELO −107

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −37 ELO
32 matches · 47% win rate
On Ancient −6 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 +42 ELO, win rate 45%
On Tuesdays −58 ELO, win rate 38%

-Lim3k loses the most ELO on Inferno: −37 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 250 · Inferno
  4. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
49% better than 34%
0.70 better than 27%
79.2 better than 39%
0.98 better than 28%
48% of 416 duels better than 28%
31% of 54 situations better than 28%
Dust 267
51% better than 45%
0.74 better than 46%
82.2 better than 54%
1.05 right on the average
51% of 279 duels better than 46%
45% of 33 situations better than 72%
Anubis45
51% better than 41%
0.63 better than 5%
70.8 better than 6%
0.89 better than 5%
48% of 177 duels better than 27%
22% of 23 situations better than 14%
Cache42
52% better than 39%
0.72 better than 43%
83.4 better than 62%
1.00 better than 38%
54% of 175 duels better than 60%
45% of 22 situations better than 69%
Nuke37
62% better than 67%
0.77 better than 59%
84.5 better than 63%
1.08 better than 59%
52% of 208 duels better than 40%
33% of 15 situations better than 39%
Inferno32
47% better than 21%
0.77 right on the average
86.5 better than 61%
1.07 better than 39%
59% of 152 duels better than 76%
38% of 21 situations better than 46%
Ancient27
44% better than 19%
0.68 better than 16%
78.5 better than 31%
0.97 better than 25%
53% of 105 duels better than 55%
37% of 19 situations better than 46%
Vertigo3
33% -
0.58 -
63.8 -
0.85-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Lim3k plays

Across 351 matches -Lim3k averages K/R 0.71, ADR 80.3 and a rating of 1.00. Biggest strength: Utility damage per round at 6.0, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 37 matches. In 123 of 351 matches the rating was 1.10 or higher (35%), in 148 it was below 0.90. In 286 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: October 2026 at 1.08. -Lim3k loses the most ELO on Inferno (−37 ELO, win rate 47%). Things go best on Dust 2 (+135 ELO, win rate 51%). Improved over the last three months: ADR +4.9, Headshots +3 pp. Got weaker: ELO −107. Unchanged in recent months: K/R at 0.73, Rating at 1.02, Win rate at 50%. Last 30 days: 66 matches, win rate 50%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.