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-Lfy_

Kazakhstan
On FACEIT since 2021 317 matches tracked 72 matches in 30 days
ELO ▼ 101
3,465
30-day peak: 3,566
Rank EU ▼ 730 places
#1,718
Kazakhstan #60 in Kazakhstan
30 days · prev. #988 · best #732
Last updated:

How does -Lfy_ play?

Rating 0.97 K/R 0.68 ADR 78.6 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 317 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 50%−4 pp · Ø 54% better than 33%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.98−0.07 · Ø 1.05 better than 18%
Pistol kills per match 2.5
Knife kills 2 in 317 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 14%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 33x 4K, 6 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +234
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
21 matches · 62% win rate
In match 2 of the day −29 ELO
61 matches · 41% win rate
On Wednesdays −223 ELO, win rate 36%

-Lfy_ loses the most ELO on Dust 2: −104 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 37 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
50% better than 30%
0.69 better than 20%
77.7 better than 28%
0.98 better than 23%
50% of 488 duels better than 35%
42% of 76 situations better than 60%
Ancient62
53% better than 43%
0.69 better than 19%
79.7 better than 36%
0.97 better than 21%
48% of 242 duels better than 24%
40% of 35 situations better than 55%
Anubis44
64% better than 78%
0.66 better than 11%
78.0 better than 30%
0.96 better than 18%
44% of 160 duels better than 11%
52% of 25 situations better than 82%
Nuke37
54% better than 42%
0.71 better than 26%
80.6 better than 42%
0.98 better than 23%
51% of 157 duels better than 39%
37% of 27 situations better than 44%
Dust 221
62% better than 76%
0.70 better than 25%
79.2 better than 37%
0.99 better than 24%
54% of 87 duels better than 58%
44% of 9 situations better than 64%
Cache13
46% -
0.63 -
78.1 -
0.88-
47% of 49 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Lfy_ plays

Across 317 matches -Lfy_ averages K/R 0.68, ADR 78.6 and a rating of 0.97. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Anubis with a 64% win rate in 44 matches. In 95 of 317 matches the rating was 1.10 or higher (30%), in 140 it was below 0.90. In 276 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: August 2026 at 1.05. -Lfy_ loses the most ELO on Dust 2 (−104 ELO, win rate 62%). Things go best in match 3 of the day (+71 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +71 ELO. Improved over the last three months: Headshots +4 pp, ELO +234. Got weaker: K/R −0.08, Rating −0.11, ADR −6.7. Unchanged in recent months: Win rate at 53%. Last 30 days: 72 matches, win rate 53%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.