-Leo_

AE
On FACEIT since 2016 66 matches tracked
ELO
2,241
Rank EU
#116,576
AE #341 in AE
Last updated:

How does -Leo_ play?

Rating 0.95 K/R 0.68 ADR 76.9 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 66 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 41% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 21% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 15%
AWP share of kills 3% no comparison
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.4
Knife kills 3 in 66 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 11.3% no comparison
3K rounds 3.1% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 0x 4K, 0 aces in 17 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 39% no comparison
Utility damage per round 5.7 no comparison
Enemies flashed per round 0.17 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -Leo_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 49 before.

Kills per round (K/R)

0.58
JunJulAugSepOct

Best month: June 2026 with 0.72.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.67 · Cache
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
54% -
0.66 -
75.4 -
0.95-
51% of 67 duels -
20% of 5 situations -
Mirage13
46% -
0.63 -
73.1 -
0.91-
49% of 35 duels -
75% of 4 situations -
Inferno12
67% -
0.76 -
84.7 -
1.05-
57% of 53 duels -
25% of 12 situations -
Nuke9
22% -
0.61 -
69.6 -
0.86-
30% of 40 duels -
43% of 7 situations -
Cache7
71% -
0.81 -
88.1 -
1.16-
63% of 16 duels -
67% of 6 situations -
Anubis6
17% -
0.68 -
77.1 -
0.90-
47% of 19 duels -
40% of 10 situations -
Ancient4
25% -
0.60 -
73.2 -
0.79-
30% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Leo_ plays

Across 66 matches -Leo_ averages K/R 0.68, ADR 76.9 and a rating of 0.95. Most room to improve: Headshot rate at 43%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 20 of 66 matches the rating was 1.10 or higher (30%), in 33 it was below 0.90. Best month by rating: June 2026 at 1.01.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.