-Leeeoo

Kosovo
On FACEIT since 2021 133 matches tracked 28 matches in 30 days
ELO ▲ 69
2,004
30-day peak: 2,052
Rank EU
#255,343
Kosovo #2,380 in Kosovo
Last updated:

How does -Leeeoo play?

Rating 1.04 K/R 0.77 ADR 83.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.7
Knife kills 4 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 20x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Win rate +4 pp, ELO +144
= Stayed the same
Rating at 1.06, ADR at 83.7, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −125 ELO
49 matches · 43% win rate
On Mirage −28 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −1 ELO, win rate 38%
On Thursdays +27 ELO, win rate 38%

-Leeeoo loses the most ELO in match 1 of the day: −125 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 30 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient
  5. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
43% better than 20%
0.62 better than 7%
73.3 better than 16%
0.84 better than 4%
44% of 171 duels better than 13%
44% of 9 situations better than 68%
Ancient29
69% better than 94%
0.92 better than 98%
97.8 better than 97%
1.23 better than 95%
64% of 115 duels better than 97%
31% of 13 situations better than 33%
Dust 221
43% better than 22%
0.82 better than 82%
87.3 better than 80%
1.11 better than 75%
56% of 96 duels better than 76%
0% of 13 situations better than 1%
Inferno21
48% better than 34%
0.79 better than 68%
83.3 better than 51%
1.07 better than 54%
54% of 87 duels better than 55%
38% of 8 situations right on the average
Anubis18
67% better than 91%
0.74 right on the average
80.6 better than 49%
1.01 better than 43%
48% of 107 duels better than 31%
83% of 6 situations better than 99%
Vertigo7
43% -
0.81 -
89.3 -
1.10-
62% of 29 duels -
40% of 5 situations -
Cache6
50% -
0.66 -
72.0 -
0.91-
41% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Leeeoo plays

Across 133 matches -Leeeoo averages K/R 0.77, ADR 83.8 and a rating of 1.04. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 57 of 133 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 98 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. -Leeeoo loses the most ELO in match 1 of the day (−125 ELO, win rate 43%). Things go best in match 2 of the day (+27 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +27 ELO. Improved over the last three months: K/R +0.05, Win rate +4 pp, ELO +144. Unchanged in recent months: Rating at 1.06, ADR at 83.7, Headshots at 58%. Last 30 days: 28 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.