-LeMA-

Russia
96 matches tracked 33 matches in 30 days
Last updated:

How does -LeMA- play?

Rating 0.91 K/R 0.66 ADR 75.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 34% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 15%
Opening duels won 43%−6 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 70%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.96).

Headshot rate 43%−1 pp · Ø 44% better than 48%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.89−0.07 · Ø 0.96 better than 22%
Pistol kills per match 1.9
Knife kills 3 in 96 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 59%
3K rounds 2.7%−1.0 pp · Ø 3.7% better than 12%
MVPs per match 1.7−0.4 · Ø 2.1 better than 9%
4Ks and aces 13x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 12%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 25%
Enemies flashed per round 0.26+0.02 · Ø 0.24 better than 56%
Deaths per round 74%+1 pp · Ø 73% better than 41%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 74.4, Headshots at 43%, ELO at 1,198
▼ Got worse
Rating −0.05, Win rate −4 pp, First kills −2 pp, Clutch 1v1 −9 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Slightly below the average (0.70).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
31 matches · 48% win rate
On Tuesdays −21 ELO, win rate 40%

-LeMA- loses the most ELO on Dust 2: −21 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.85 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 48%
0.67 better than 35%
77.5 better than 47%
0.89 better than 22%
45% of 105 duels better than 25%
20% of 15 situations better than 12%
Mirage27
37% better than 10%
0.68 better than 36%
76.4 better than 41%
0.97 right on the average
43% of 86 duels better than 18%
33% of 27 situations better than 44%
Anubis19
63% better than 88%
0.64 better than 18%
71.9 better than 17%
0.86 better than 13%
45% of 62 duels better than 23%
62% of 13 situations better than 94%
Ancient7
57% -
0.60 -
66.6 -
0.87-
30% of 23 duels -
67% of 6 situations -
Inferno6
17% -
0.57 -
67.5 -
0.79-
44% of 27 duels -
75% of 4 situations -
Nuke6
17% -
0.74 -
83.2 -
1.03-
37% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -LeMA- plays

Across 96 matches -LeMA- averages K/R 0.66, ADR 75.0 and a rating of 0.91. Most room to improve: Opening duels won at 43%, better than only 10% of level 5 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 19 of 96 matches the rating was 1.10 or higher (20%), in 44 it was below 0.90. In 96 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. -LeMA- loses the most ELO on Dust 2 (−21 ELO, win rate 48%). Things go best on Mirage (+37 ELO, win rate 37%). Got weaker: Rating −0.05, Win rate −4 pp, First kills −2 pp, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.65, ADR at 74.4, Headshots at 43%, ELO at 1,198. Last 30 days: 33 matches, win rate 52%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.