-L_

United Kingdom
On FACEIT since 2021 165 matches tracked 30 matches in 30 days
Last updated:

How does -L_ play?

Rating 1.02 (from 144 matches) K/R 0.72 ADR 79.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (48%).

Headshot rate 32%−16 pp · Ø 48% better than 1%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.3
Zeus kills1 in 165 matches
Knife kills 9 in 165 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 22x 4K, 3 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +603
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 80.0, Headshots at 32%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −31 ELO
23 matches · 30% win rate
On Dust 2 −18 ELO
49 matches · 55% win rate
On Fridays −8 ELO, win rate 39%

-L_ loses the most ELO in match 4 of the day: −31 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Ancient
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 44%
0.72 better than 46%
76.5 better than 31%
1.00 better than 46%
46% of 193 duels better than 24%
37% of 41 situations better than 49%
Dust 249
55% better than 64%
0.75 better than 60%
83.4 better than 67%
1.07 better than 68%
54% of 195 duels better than 70%
24% of 25 situations better than 14%
Ancient19
26% better than 2%
0.69 better than 30%
76.4 better than 29%
1.00-
47% of 49 duels better than 31%
20% of 15 situations better than 11%
Inferno14
71% -
0.77 -
88.1 -
1.09-
59% of 66 duels -
33% of 3 situations -
Anubis10
60% -
0.61 -
69.3 -
0.84-
43% of 37 duels -
33% of 6 situations -
Nuke10
30% -
0.64 -
73.2 -
0.90-
73% of 15 duels -
33% of 3 situations -
Cache7
86% -
0.81 -
88.5 -
1.19-
69% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -L_ plays

Across 165 matches -L_ averages K/R 0.72 and ADR 79.6; the rating across the 144 rated matches is 1.02. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 9 players. Averages 15.8 kills per match with 32% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 59 of 144 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. -L_ loses the most ELO in match 4 of the day (−31 ELO, win rate 30%). Things go best on Mirage (+106 ELO, win rate 49%). Match no. 1 of the day goes best: 60% win rate, +49 ELO. Improved over the last three months: Win rate +5 pp, ELO +603. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 80.0, Headshots at 32%. Last 30 days: 30 matches, win rate 57%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.