-LCS-43
Compared with 415 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so clearly above the average (9%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average36% headshots and so clearly below the average (41%).
Impact
Average2.1 MVPs per match and so clearly above the average (2.0).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (33%).
Progress
One value per month, dashed line is the level 3 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.67 (at the start 0.66). Just below the average (0.69).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01. Last 3 months unchanged at 0.91. Slightly below the average (0.95).
Damage per round (ADR)
Best month: October 2026 with 81.0. Last 3 months: 77.1 (at the start 77.5). Just above the average (76.3).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 38% (at the start 34%). Clearly below the average (41%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 45% (at the start 55%). Clearly below the average (50%).
Best month: October 2026 with 838. Last 3 months: 761 (at the start 716).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 11% (at the start 8%). Well above the average (9%).
1v1 clutches won
Best month: October 2026 with 67%. Last 3 months: 50% (at the start 36%). Well above the average (39%).
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-LCS-43 loses the most ELO on Inferno: −4 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Nuke
- Most kills in a match: 29 · Cache
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How -LCS-43 plays
Across 138 matches -LCS-43 averages K/R 0.67, ADR 77.2 and a rating of 0.91. Biggest strength: Utility hit rate at 41%, better than 89% of level 3 players. Most room to improve: Headshot rate at 36%, better than only 19% of level 3 players. Averages 14.6 kills per match with 36% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 34 of 138 matches the rating was 1.10 or higher (25%), in 68 it was below 0.90. In 138 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. -LCS-43 loses the most ELO on Inferno (−4 ELO, win rate 45%). Things go best in match 2 of the day (+79 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +79 ELO. Improved over the last three months: Headshots +4 pp, First kills +3 pp, Clutch 1v1 +14 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 77.1, ELO at 761. Last 30 days: 4 matches, win rate 50%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.