-L1GHTWE1GHT

Kyrgyzstan
On FACEIT since 2023 446 matches tracked 103 matches in 30 days
ELO ▼ 210
2,912
30-day peak: 3,122
Rank EU ▼ 5,576 places
#12,817
Kyrgyzstan #45 in Kyrgyzstan
30 days · prev. #7,241 · best #3,128
Last updated:

How does -L1GHTWE1GHT play?

Rating 1.05 K/R 0.76 ADR 82.4 from 446 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 446 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8
Knife kills 2 in 446 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 64%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 4 aces in 367 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.1, Win rate +4 pp, ELO +455
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −86 ELO
55 matches · 44% win rate
In match 3 of the day −61 ELO
62 matches · 45% win rate
On Tuesdays +53 ELO, win rate 43%

-L1GHTWE1GHT loses the most ELO in match 4 of the day: −86 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
51% better than 40%
0.76 right on the average
83.9 better than 61%
1.04 better than 45%
51% of 805 duels better than 43%
34% of 83 situations better than 36%
Ancient118
59% better than 68%
0.77 better than 56%
82.5 right on the average
1.06 right on the average
53% of 564 duels better than 54%
43% of 67 situations better than 62%
Dust 261
43% better than 15%
0.71 better than 29%
76.7 better than 24%
1.01 better than 32%
53% of 275 duels better than 55%
38% of 37 situations right on the average
Anubis56
52% better than 42%
0.78 better than 64%
82.7 better than 56%
1.12 better than 71%
51% of 226 duels better than 43%
32% of 22 situations better than 32%
Nuke26
65% better than 75%
0.80 better than 61%
86.9 better than 69%
1.10 better than 54%
55% of 141 duels better than 60%
38% of 13 situations better than 45%
Inferno20
55% better than 38%
0.79 right on the average
86.6 better than 56%
1.12 right on the average
63% of 73 duels better than 87%
33% of 15 situations better than 35%
Cache10
30% -
0.74 -
79.7 -
1.01-
51% of 39 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -L1GHTWE1GHT plays

Across 446 matches -L1GHTWE1GHT averages K/R 0.76, ADR 82.4 and a rating of 1.05. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 191 of 446 matches the rating was 1.10 or higher (43%), in 155 it was below 0.90. In 367 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. -L1GHTWE1GHT loses the most ELO in match 4 of the day (−86 ELO, win rate 44%). Things go best from match 5 of the day (+299 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +299 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.1, Win rate +4 pp, ELO +455. Unchanged in recent months: Headshots at 55%. Last 30 days: 103 matches, win rate 50%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.