-L0R
Compared with 972 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so clearly below the average (48%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Weakness30% headshots and so well below the average (44%).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (12.7%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.58 (at the start 0.72). Well below the average (0.70).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.78 (at the start 0.96). Well below the average (0.97).
Damage per round (ADR)
Best month: August 2026 with 77.7. Last 3 months: 67.7 (at the start 77.7). Clearly below the average (77.6).
Share of headshot kills
Best month: November 2026 with 34%. Last 3 months: 30% (at the start 27%). Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 50% (at the start 25%). Slightly below the average (52%).
Best month: September 2026 with 1,242.
Rounds with first kill
Best month: August 2026 with 14%. Last 3 months: 9% (at the start 14%). Right on the average (9%).
1v1 clutches won
Best month: November 2026 with 45%. Last 3 months: 32% (at the start 17%). Clearly below the average (39%).
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-L0R loses the most ELO on Mirage: −33 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.75 · Mirage
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How -L0R plays
Across 127 matches -L0R averages K/R 0.60, ADR 69.1 and a rating of 0.80. Most room to improve: K/D at 0.76, better than only 3% of level 4 players. Averages 13.3 kills per match with 30% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 22 of 127 matches the rating was 1.10 or higher (17%), in 83 it was below 0.90. In 127 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -L0R loses the most ELO on Mirage (−33 ELO, win rate 50%). Things go best in match 2 of the day (+94 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +94 ELO. Improved over the last three months: Headshots +3 pp, Win rate +25 pp, Clutch 1v1 +15 pp. Got weaker: K/R −0.14, Rating −0.18, ADR −10.0, First kills −5 pp. Last 30 days: 40 matches, win rate 48%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.