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-L0R

Albania
On FACEIT since 2020 127 matches tracked 40 matches in 30 days
Last updated:

How does -L0R play?

Rating 0.80 K/R 0.60 ADR 69.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 48%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 about average weaker than most
Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so clearly below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 43%−5 pp · Ø 48% better than 10%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 21%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

30% headshots and so well below the average (44%).

Headshot rate 30%−14 pp · Ø 44% better than 3%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 0.76−0.20 · Ø 0.96 better than 3%
Pistol kills per match 1.8
Knife kills 2 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (12.7%).

2K rounds 10.3%−2.4 pp · Ø 12.7% better than 9%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 12%
MVPs per match 1.8−0.3 · Ø 2.1 better than 24%
4Ks and aces 20x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 49%
Utility damage per round 4.0+0.3 · Ø 3.7 better than 61%
Enemies flashed per round 0.230.00 · Ø 0.23 right on the average
Deaths per round 79%+6 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp, Win rate +25 pp, Clutch 1v1 +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.18, ADR −10.0, First kills −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.58 (at the start 0.72). Well below the average (0.70).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
46 matches · 50% win rate
On Dust 2 −28 ELO
21 matches · 33% win rate
On Mondays ±0 ELO, win rate 41%

-L0R loses the most ELO on Mirage: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.75 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.65 better than 28%
71.8 better than 23%
0.87 better than 20%
43% of 235 duels better than 19%
36% of 25 situations better than 47%
Ancient21
52% better than 54%
0.60 better than 11%
67.6 better than 10%
0.79 better than 7%
47% of 105 duels better than 37%
25% of 8 situations better than 20%
Anubis21
43% better than 29%
0.56 better than 3%
68.0 better than 7%
0.75 better than 2%
43% of 97 duels better than 20%
38% of 8 situations better than 53%
Dust 221
33% better than 8%
0.60 better than 10%
71.8 better than 22%
0.80 better than 7%
44% of 120 duels better than 23%
25% of 8 situations better than 22%
Inferno12
50% -
0.56 -
63.3 -
0.78-
36% of 53 duels -
17% of 6 situations -
Vertigo3
67% -
0.47 -
60.0 -
0.66-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -L0R plays

Across 127 matches -L0R averages K/R 0.60, ADR 69.1 and a rating of 0.80. Most room to improve: K/D at 0.76, better than only 3% of level 4 players. Averages 13.3 kills per match with 30% headshots. The strongest map is Ancient with a 52% win rate in 21 matches. In 22 of 127 matches the rating was 1.10 or higher (17%), in 83 it was below 0.90. In 127 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -L0R loses the most ELO on Mirage (−33 ELO, win rate 50%). Things go best in match 2 of the day (+94 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +94 ELO. Improved over the last three months: Headshots +3 pp, Win rate +25 pp, Clutch 1v1 +15 pp. Got weaker: K/R −0.14, Rating −0.18, ADR −10.0, First kills −5 pp. Last 30 days: 40 matches, win rate 48%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.