-L0N3R-

Ukraine
On FACEIT since 2026 470 matches tracked 99 matches in 30 days
ELO ▲ 73
2,027
30-day peak: 2,057
Rank EU
#256,200
Ukraine #10,296 in Ukraine
Last updated:

How does -L0N3R- play?

Rating 1.02 K/R 0.74 ADR 80.0 from 470 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 470 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.8
Zeus kills2 in 470 matches
Knife kills 23 in 470 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 95x 4K, 6 aces in 470 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +408, Clutch 1v1 +13 pp
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 79.9
▼ Got worse
Win rate −7 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 470 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −51 ELO
79 matches · 41% win rate
On Anubis −50 ELO
100 matches · 51% win rate
Between 6:00 and 12:00 −20 ELO, win rate 40%
On Thursdays −28 ELO, win rate 42%

-L0N3R- loses the most ELO on Cache: −51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis
  4. Recorded match no. 250 · Anubis
  5. Highest rating in a match: 2.55 · Inferno

Maps in detail

from the last 470 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
53% better than 60%
0.75 better than 56%
83.3 better than 63%
1.03 right on the average
57% of 653 duels better than 80%
39% of 75 situations better than 54%
Anubis100
51% better than 49%
0.73 better than 42%
78.4 better than 35%
0.99 better than 33%
52% of 563 duels right on the average
33% of 66 situations better than 34%
Ancient93
47% better than 33%
0.74 better than 45%
78.9 better than 34%
1.02 better than 44%
54% of 438 duels better than 66%
25% of 71 situations better than 20%
Cache79
41% -
0.71 -
79.7 -
0.99-
56% of 389 duels -
38% of 58 situations -
Mirage42
60% better than 82%
0.71 better than 34%
77.4 better than 30%
0.98 better than 31%
55% of 216 duels better than 74%
28% of 25 situations better than 21%
Nuke28
57% better than 57%
0.79 better than 61%
82.4 better than 50%
1.13 better than 69%
58% of 123 duels better than 79%
29% of 17 situations better than 23%
Inferno11
82% -
0.75 -
75.5 -
1.10-
48% of 50 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -L0N3R- plays

Across 470 matches -L0N3R- averages K/R 0.74, ADR 80.0 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 173 of 470 matches the rating was 1.10 or higher (37%), in 198 it was below 0.90. In 470 matches with detailed stats: 95 4Ks and 6 aces. Best month by rating: November 2026 at 1.08. -L0N3R- loses the most ELO on Cache (−51 ELO, win rate 41%). Things go best on Nuke (+92 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, ELO +408, Clutch 1v1 +13 pp. Got weaker: Win rate −7 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 79.9. Last 30 days: 99 matches, win rate 57%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.