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-Kunai

Poland
FACEIT verified FACEIT verified On FACEIT since 2020 221 matches tracked
ELO
3,854
Peak across recorded matches: 4,101
Rank EU ▼ 177 places
#361
Poland #20 in Poland
30 days · prev. #184 · best #177
Last updated:

How does -Kunai play?

Rating 1.20 (from 196 matches) K/R 0.84 ADR 89.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 196 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 23%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (54%).

Headshot rate 65%+11 pp · Ø 54% better than 96%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.21+0.11 · Ø 1.10 better than 69%
Pistol kills per match 2.8 from the last 196
Knife kills 1 in 196 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.5).

2K rounds 14.6%+0.3 pp · Ø 14.3% better than 52%
3K rounds 5.4%+0.9 pp · Ø 4.5% better than 76%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 27x 4K, 8 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 46%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 29%
Enemies flashed per round 0.34+0.01 · Ø 0.33 better than 49%
Deaths per round 70%−1 pp · Ø 71% better than 40%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −9.6, Headshots −3 pp, Win rate −7 pp, ELO −138

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.86). Just below the average (0.78).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
88 matches · 55% win rate
On Saturdays −272 ELO, win rate 41%

-Kunai loses the most ELO on Mirage: −143 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 38 · Nuke
  3. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
55% better than 41%
0.85 better than 73%
91.7 better than 77%
1.19 better than 71%
57% of 414 duels better than 65%
36% of 44 situations better than 39%
Anubis28
75% better than 95%
0.82 better than 65%
86.6 better than 60%
1.17 better than 67%
51% of 120 duels better than 31%
20% of 10 situations better than 11%
Ancient25
60% better than 59%
0.86 better than 79%
88.8 better than 67%
1.21 better than 80%
51% of 142 duels better than 32%
27% of 11 situations better than 21%
Nuke23
61% better than 53%
0.86 better than 77%
89.6 better than 69%
1.21 better than 75%
59% of 130 duels better than 77%
40% of 15 situations right on the average
Dust 220
65% better than 75%
0.93 better than 92%
97.0 better than 91%
1.35 better than 93%
58% of 86 duels better than 68%
75% of 8 situations better than 98%
Cache9
33% -
0.76 -
80.0 -
1.12-
52% of 60 duels -
80% of 5 situations -
Inferno3
67% -
0.55 -
60.0 -
0.88-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Kunai plays

Across 221 matches -Kunai averages K/R 0.84 and ADR 89.7; the rating across the 196 rated matches is 1.20. Biggest strength: Headshot rate at 65%, better than 96% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 65% headshots. The strongest map is Anubis with a 75% win rate in 28 matches. In 124 of 196 matches the rating was 1.10 or higher (63%), in 39 it was below 0.90. In 125 matches with detailed stats: 27 4Ks and 8 aces. Best month by rating: July 2026 at 1.24. -Kunai loses the most ELO on Mirage (−143 ELO, win rate 55%). Things go best on Anubis (+352 ELO, win rate 75%). Match no. 1 of the day goes best: 65% win rate, +262 ELO. Got weaker: K/R −0.10, Rating −0.17, ADR −9.6, Headshots −3 pp, Win rate −7 pp, ELO −138. Last 30 days: 4 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.