-KrvtK

South Korea
On FACEIT since 2024 68 matches tracked 22 matches in 30 days
ELO
2,078
Peak across recorded matches: 2,327
Rank EU
#204,767
South Korea #2,742 in South Korea
Last updated:

How does -KrvtK play?

Rating 0.98 K/R 0.71 ADR 78.8 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.2
Knife kills 2 in 68 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 3x 4K, 0 aces in 44 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +222
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.09, Rating −0.17, ADR −9.9, Headshots −4 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
22 matches · 68% win rate

-KrvtK loses the most ELO on Mirage: −25 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.73 better than 45%
81.4 better than 54%
1.00 better than 40%
56% of 90 duels better than 78%
60% of 10 situations better than 95%
Dust 217
35% better than 5%
0.72 better than 43%
77.2 better than 34%
0.95 better than 26%
51% of 88 duels right on the average
36% of 11 situations better than 47%
Nuke8
38% -
0.58 -
68.5 -
0.80-
30% of 33 duels -
20% of 5 situations -
Ancient7
43% -
0.80 -
88.4 -
1.15-
51% of 39 duels -
50% of 4 situations -
Anubis7
43% -
0.67 -
69.5 -
0.95-
50% of 26 duels -
25% of 8 situations -
Inferno4
75% -
0.88 -
89.1 -
1.24-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KrvtK plays

Across 68 matches -KrvtK averages K/R 0.71, ADR 78.8 and a rating of 0.98. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 24 of 68 matches the rating was 1.10 or higher (35%), in 26 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. -KrvtK loses the most ELO on Mirage (−25 ELO, win rate 68%). Improved over the last three months: ELO +222. Got weaker: K/R −0.09, Rating −0.17, ADR −9.9, Headshots −4 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 22 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.