-KpK

Germany
163 matches tracked 21 matches in 30 days
Last updated:

How does -KpK play?

Rating 1.03 K/R 0.70 ADR 79.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 163 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.10+0.08 · Ø 1.02 better than 69%
Pistol kills per match 2.1
Knife kills 1 in 163 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 36%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 14x 4K, 0 aces in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.3 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 11.3+7.2 · Ø 4.1 better than 99%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 64%−8 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.08, Rating +0.11, ADR +8.7, Win rate +5 pp
= Stayed the same
Headshots at 46%, ELO at 2,132
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
43 matches · 47% win rate
On Fridays ±0 ELO, win rate 39%

-KpK loses the most ELO on Mirage: −22 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 30%
0.76 better than 57%
83.2 better than 61%
1.10 better than 70%
61% of 67 duels better than 93%
43% of 42 situations better than 64%
Dust 241
56% better than 65%
0.64 better than 7%
73.3 better than 13%
0.97 better than 25%
56% of 57 duels better than 75%
38% of 32 situations right on the average
Anubis23
61% better than 74%
0.72 better than 37%
78.0 better than 31%
1.09 better than 66%
62% of 29 duels better than 94%
45% of 31 situations better than 66%
Ancient20
50% better than 41%
0.74 right on the average
88.2 better than 82%
1.04 better than 55%
50% of 42 duels better than 41%
42% of 24 situations better than 57%
Inferno17
41% better than 11%
0.66 better than 16%
78.4 better than 33%
0.98 better than 30%
56% of 18 duels better than 59%
23% of 22 situations better than 13%
Cache9
56% -
0.64 -
76.0 -
0.99-
43% of 14 duels -
30% of 10 situations -
Nuke8
50% -
0.66 -
76.0 -
1.00-
58% of 12 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KpK plays

Across 163 matches -KpK averages K/R 0.70, ADR 79.5 and a rating of 1.03. Biggest strength: Utility damage per round at 11.3, better than 99% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 46% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 59 of 163 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 122 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. -KpK loses the most ELO on Mirage (−22 ELO, win rate 47%). Things go best on Anubis (+58 ELO, win rate 61%). From match no. 5 of the day on, things go best: 58% win rate, +52 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +8.7, Win rate +5 pp. Unchanged in recent months: Headshots at 46%, ELO at 2,132. Last 30 days: 21 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.