-KoiKa
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
StrengthDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.00 (at the start 1.06). Slightly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 78.9. Last 3 months: 73.1 (at the start 74.4). Clearly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 50%. Last 3 months: 46% (at the start 37%). Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 72%. Last 3 months: 63% (at the start 51%). Well above the average (50%).
Best month: November 2026 with 2,487. Last 3 months: 2,481 (at the start 2,072).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-KoiKa loses the most ELO on Inferno: −25 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Mirage
- Recorded match no. 100 · Inferno
- Highest rating in a match: 2.02 · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KoiKa plays
Across 129 matches -KoiKa averages K/R 0.69, ADR 73.6 and a rating of 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 42% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 46 of 129 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 127 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. -KoiKa loses the most ELO on Inferno (−25 ELO, win rate 48%). Things go best in match 3 of the day (+27 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +27 ELO. Improved over the last three months: Headshots +9 pp, Win rate +12 pp, ELO +409. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.68, ADR at 73.1. Last 30 days: 59 matches, win rate 69%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.