-KnN-

Turkey
On FACEIT since 2020 151 matches tracked 95 matches in 30 days
ELO ▲ 76
2,142
30-day peak: 2,142
Rank EU
#170,924
Turkey #4,678 in Turkey
Last updated:

How does -KnN- play?

Rating 1.13 K/R 0.82 ADR 89.4 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 4.3
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 44x 4K, 5 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, ELO +225
= Stayed the same
K/R at 0.83, ADR at 89.9, Win rate at 51%, Clutch 1v1 at 42%
▼ Got worse
Headshots −11 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −9 ELO
33 matches · 48% win rate
In match 1 of the day −6 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%
On Mondays ±0 ELO, win rate 45%

-KnN- loses the most ELO on Anubis: −9 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
51% better than 51%
0.86 better than 91%
88.8 better than 83%
1.19 better than 89%
57% of 210 duels better than 81%
43% of 21 situations better than 65%
Anubis33
48% better than 39%
0.76 better than 60%
84.5 better than 66%
1.04 better than 53%
49% of 186 duels better than 38%
38% of 16 situations right on the average
Ancient21
62% better than 84%
0.76 better than 60%
83.2 better than 64%
1.02 right on the average
56% of 156 duels better than 78%
11% of 9 situations better than 4%
Mirage19
47% better than 31%
0.83 better than 85%
92.0 better than 90%
1.14 better than 82%
62% of 73 duels better than 95%
71% of 7 situations better than 99%
Nuke19
47% better than 29%
0.83 better than 78%
95.9 better than 93%
1.12 better than 68%
64% of 139 duels better than 94%
57% of 7 situations better than 91%
Inferno6
50% -
1.06 -
109.1 -
1.46-
77% of 35 duels -
0% of 2 situations -
Cache4
25% -
0.76 -
86.7 -
1.05-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KnN- plays

Across 151 matches -KnN- averages K/R 0.82, ADR 89.4 and a rating of 1.13. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 61% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 81 of 151 matches the rating was 1.10 or higher (54%), in 40 it was below 0.90. In 151 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: November 2026 at 1.23. -KnN- loses the most ELO on Anubis (−9 ELO, win rate 48%). Things go best in match 2 of the day (+25 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Rating +0.07, ELO +225. Got weaker: Headshots −11 pp, First kills −3 pp. Unchanged in recent months: K/R at 0.83, ADR at 89.9, Win rate at 51%, Clutch 1v1 at 42%. Last 30 days: 95 matches, win rate 49%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.