-Kenya17

Kazakhstan
On FACEIT since 2022 144 matches tracked 81 matches in 30 days
ELO ▼ 9
2,139
30-day peak: 2,148
Rank EU
#171,669
Kazakhstan #6,099 in Kazakhstan
Last updated:

How does -Kenya17 play?

Rating 1.07 K/R 0.77 ADR 81.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Zeus kills6 in 144 matches
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 20x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +18 pp
= Stayed the same
ADR at 82.1
▼ Got worse
K/R −0.04, Rating −0.17, Win rate −22 pp, ELO −246

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
53 matches · 53% win rate
In match 4 of the day −23 ELO
20 matches · 30% win rate
On Tuesdays +25 ELO, win rate 46%

-Kenya17 loses the most ELO on Mirage: −39 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 13 wins in a row · Mirage
  4. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
53% better than 55%
0.80 better than 78%
82.6 better than 59%
1.10 better than 74%
58% of 285 duels better than 86%
40% of 30 situations better than 57%
Dust 239
51% better than 46%
0.80 better than 76%
87.6 better than 78%
1.10 better than 71%
58% of 201 duels better than 83%
48% of 25 situations better than 77%
Ancient21
52% right on the average
0.71 better than 34%
76.6 better than 28%
0.98 better than 32%
54% of 91 duels better than 63%
25% of 12 situations better than 20%
Inferno17
59% better than 69%
0.73 better than 40%
76.8 better than 28%
1.01 better than 33%
60% of 70 duels better than 84%
30% of 10 situations better than 28%
Anubis12
67% -
0.80 -
76.2 -
1.15-
51% of 49 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Kenya17 plays

Across 144 matches -Kenya17 averages K/R 0.77, ADR 81.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 63 of 144 matches the rating was 1.10 or higher (44%), in 47 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. -Kenya17 loses the most ELO on Mirage (−39 ELO, win rate 53%). Things go best on Dust 2 (+25 ELO, win rate 51%). Match no. 1 of the day goes best: 71% win rate. Improved over the last three months: Headshots +18 pp. Got weaker: K/R −0.04, Rating −0.17, Win rate −22 pp, ELO −246. Unchanged in recent months: ADR at 82.1. Last 30 days: 81 matches, win rate 48%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.