-KST

Romania
On FACEIT since 2024 416 matches tracked 129 matches in 30 days
ELO ▼ 94
2,229
30-day peak: 2,323
Rank EU
#130,042
Romania #1,551 in Romania
Last updated:

How does -KST play?

Rating 0.95 K/R 0.71 ADR 86.5 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 416 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (356 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 7 in 416 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 65x 4K, 10 aces in 356 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 98%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +162
= Stayed the same
K/R at 0.71, Rating at 0.95, ADR at 87.1, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −21 ELO
60 matches · 45% win rate
Between 12:00 and 18:00 +49 ELO, win rate 46%
On Sundays ±0 ELO, win rate 38%

-KST loses the most ELO in match 2 of the day: −21 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 38 · Anubis
  4. Reached level 10 · Ancient
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
58% better than 77%
0.72 better than 41%
89.8 better than 86%
0.98 better than 33%
50% of 616 duels better than 42%
31% of 32 situations better than 29%
Mirage96
50% better than 44%
0.70 better than 29%
83.8 better than 65%
0.94 better than 19%
45% of 500 duels better than 16%
50% of 28 situations better than 82%
Anubis87
48% better than 39%
0.71 better than 33%
86.7 better than 78%
0.96 better than 23%
45% of 549 duels better than 16%
38% of 34 situations better than 45%
Ancient73
48% better than 37%
0.73 better than 40%
85.6 better than 70%
0.96 better than 26%
50% of 368 duels better than 39%
39% of 31 situations better than 53%
Inferno45
51% better than 43%
0.64 better than 9%
86.0 better than 67%
0.85 better than 3%
41% of 306 duels better than 6%
17% of 18 situations better than 8%
Cache4
25% -
0.68 -
77.7 -
0.86-
42% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -KST plays

Across 416 matches -KST averages K/R 0.71, ADR 86.5 and a rating of 0.95. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 109 matches. In 134 of 416 matches the rating was 1.10 or higher (32%), in 180 it was below 0.90. In 356 matches with detailed stats: 65 4Ks and 10 aces. Best month by rating: September 2026 at 1.04. -KST loses the most ELO in match 2 of the day (−21 ELO, win rate 45%). Things go best on Anubis (+111 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +53 ELO. Improved over the last three months: Win rate +3 pp, ELO +162. Unchanged in recent months: K/R at 0.71, Rating at 0.95, ADR at 87.1, Headshots at 47%. Last 30 days: 129 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.