-KLOPPO666

Mongolia
On FACEIT since 2016 218 matches tracked 66 matches in 30 days
ELO ▼ 149
2,239
30-day peak: 2,429
Rank EU
#128,091
Mongolia #526 in Mongolia
Last updated:

How does -KLOPPO666 play?

Rating 1.02 K/R 0.73 ADR 82.5 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 218 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.9
Knife kills 4 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 94%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ELO +106
= Stayed the same
ADR at 83.5, Headshots at 52%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
36 matches · 44% win rate
On Inferno −54 ELO
26 matches · 31% win rate
On Wednesdays +3 ELO, win rate 43%

-KLOPPO666 loses the most ELO on Ancient: −54 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.25 · Mirage
  4. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 29%
0.71 better than 38%
80.4 right on the average
1.00 better than 40%
45% of 237 duels better than 20%
39% of 28 situations better than 53%
Cache40
68% better than 82%
0.72 better than 39%
78.4 better than 40%
1.01 better than 36%
55% of 183 duels better than 63%
33% of 12 situations better than 36%
Ancient36
44% better than 26%
0.77 better than 63%
88.9 better than 83%
1.04 better than 54%
54% of 191 duels better than 66%
10% of 20 situations better than 3%
Mirage30
47% better than 34%
0.75 better than 56%
83.5 better than 65%
1.07 better than 65%
45% of 174 duels better than 19%
27% of 15 situations better than 20%
Inferno26
31% better than 3%
0.67 better than 16%
78.0 better than 35%
0.91 better than 9%
43% of 127 duels better than 9%
29% of 14 situations better than 26%
Nuke24
75% better than 94%
0.81 better than 70%
87.5 better than 75%
1.14 better than 75%
49% of 132 duels better than 31%
46% of 13 situations better than 72%
Anubis6
50% -
0.67 -
83.8 -
0.88-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KLOPPO666 plays

Across 218 matches -KLOPPO666 averages K/R 0.73, ADR 82.5 and a rating of 1.02. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Nuke with a 75% win rate in 24 matches. In 77 of 218 matches the rating was 1.10 or higher (35%), in 92 it was below 0.90. In 171 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. -KLOPPO666 loses the most ELO on Ancient (−54 ELO, win rate 44%). Things go best on Cache (+20 ELO, win rate 68%). Match no. 4 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ELO +106. Unchanged in recent months: ADR at 83.5, Headshots at 52%, Win rate at 51%. Last 30 days: 66 matches, win rate 52%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.