-KLE1

Russia
271 matches tracked 19 matches in 30 days
Last updated:

How does -KLE1 play?

Rating 1.09 (from 193 matches) K/R 0.79 ADR 85.0 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
EntryMulti-killsHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

-KLE1 gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

56 of 100 kills by -KLE1 are headshots. 5 percentage points above the level 10 average (51%).

Headshot rate 56%+5 pp better than 81%
AWP share of kills 10%−1 pp better than 54%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.6
Knife kills 13 in 270 matches

Impact

Strength
Damage and big rounds

Averages 2.7 round MVPs per match. 0.3 above the level 10 average (2.4).

2K rounds 15.0%+1.6 pp better than 82%
3K rounds 4.8%+0.7 pp better than 77%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 52x 4K, 3 aces in 197 matches

Utility and deaths

Weakness
Nades, flashes and deaths

-KLE1 dies in 77 of 100 rounds. 6 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 77%+6 pp better than 4%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.07, ADR +4.5, Win rate +4 pp, ELO +523
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.74). 0.07 above the level 10 average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −131 ELO
38 matches · 55% win rate
On Anubis −113 ELO
71 matches · 44% win rate
On Wednesdays +26 ELO, win rate 42%

-KLE1 loses the most ELO on Inferno: −131 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Anubis
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 78%
0.80 better than 75%
85.0 better than 71%
1.10 better than 70%
53% of 485 duels better than 59%
48% of 25 situations better than 78%
Anubis71
44% better than 22%
0.81 better than 80%
87.4 better than 80%
1.10 better than 70%
55% of 388 duels better than 67%
26% of 50 situations better than 20%
Inferno38
55% better than 53%
0.77 better than 60%
84.6 better than 60%
1.14 better than 74%
47% of 276 duels better than 20%
50% of 16 situations better than 75%
Ancient37
59% better than 69%
0.79 better than 72%
84.2 better than 63%
1.10 better than 74%
53% of 247 duels better than 57%
28% of 18 situations better than 24%
Nuke20
70% better than 89%
0.77 better than 60%
85.0 better than 69%
1.01 better than 37%
54% of 115 duels better than 61%
30% of 10 situations better than 29%
Dust 217
47% better than 31%
0.70 better than 29%
75.5 better than 21%
0.89-
42% of 97 duels better than 9%
67% of 3 situations better than 98%
Cache12
33% -
0.82 -
86.9 -
1.16-
44% of 77 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KLE1 plays

Across 270 matches -KLE1 averages K/R 0.79 and ADR 85.0; the rating across the 193 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 players. Averages 18.2 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 87 of 193 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 197 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. -KLE1 loses the most ELO on Inferno (−131 ELO, win rate 55%). Things go best on Nuke (+83 ELO, win rate 70%). Match no. 2 of the day goes best: 65% win rate, +54 ELO. Improved over the last three months: K/R +0.07, ADR +4.5, Win rate +4 pp, ELO +523. Got weaker: Headshots −4 pp. Last 30 days: 19 matches, win rate 63%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.