-KLE1
Name history of -KLE1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -KLE1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Average-KLE1 gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).
Clutch
AverageAverages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).
Weapons and aim
Average56 of 100 kills by -KLE1 are headshots. 5 percentage points above the level 10 average (51%).
Impact
StrengthAverages 2.7 round MVPs per match. 0.3 above the level 10 average (2.4).
Utility and deaths
Weakness-KLE1 dies in 77 of 100 rounds. 6 percentage points above the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.74). 0.07 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15.
Damage per round (ADR)
Best month: September 2026 with 90.4. Last 3 months: 86.1 (at the start 81.6). 5.5 above the level 10 average (80.6).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 55% (at the start 59%). 4 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 50%). 3 percentage points above the level 10 average (51%).
Best month: September 2026 with 2,032. Last 3 months: 2,032 (at the start 1,509).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 270 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-KLE1 loses the most ELO on Inferno: −131 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.51 · Anubis
- Longest win streak: 10 wins in a row · Anubis
- Most kills in a match: 50 · Mirage
Maps in detail
from the last 270 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KLE1 plays
Across 270 matches -KLE1 averages K/R 0.79 and ADR 85.0; the rating across the 193 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 players. Averages 18.2 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 87 of 193 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 197 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. -KLE1 loses the most ELO on Inferno (−131 ELO, win rate 55%). Things go best on Nuke (+83 ELO, win rate 70%). Match no. 2 of the day goes best: 65% win rate, +54 ELO. Improved over the last three months: K/R +0.07, ADR +4.5, Win rate +4 pp, ELO +523. Got weaker: Headshots −4 pp. Last 30 days: 19 matches, win rate 63%, net ELO +9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.