-KERCHAK-

Brazil
On FACEIT since 2019 124 matches tracked 26 matches in 30 days
ELO ▼ 142
1,973
30-day peak: 2,115
Rank SA ▼ 3,365 places
#7,411
30 days · prev. #4,046 · best #4,046
Last updated:

How does -KERCHAK- play?

Rating 1.03 (from 74 matches) K/R 0.73 ADR 78.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 74 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 24%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 76%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 9x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 15%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +4.9, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.09, Win rate −9 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
31 matches · 26% win rate
On Mirage −18 ELO
45 matches · 60% win rate
On Saturdays −43 ELO, win rate 26%

-KERCHAK- loses the most ELO on Dust 2: −60 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 82%
0.76 better than 63%
80.8 better than 55%
1.16 better than 88%
45% of 128 duels better than 20%
40% of 10 situations better than 57%
Dust 231
26% better than 1%
0.64 better than 12%
69.9 better than 7%
0.83 better than 4%
47% of 77 duels better than 30%
43% of 7 situations better than 65%
Ancient14
50% -
0.78 -
79.3 -
1.12-
48% of 44 duels -
40% of 5 situations -
Anubis12
42% -
0.74 -
77.8 -
1.03-
41% of 29 duels -
0% of 3 situations -
Inferno10
40% -
0.79 -
87.2 -
1.07-
60% of 30 duels -
50% of 2 situations -
Cache7
57% -
0.80 -
83.3 -
1.02-
38% of 8 duels -
-
Nuke3
0% -
0.73 -
79.6 -
1.07-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -KERCHAK- plays

Across 124 matches -KERCHAK- averages K/R 0.73 and ADR 78.2; the rating across the 74 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 30 of 74 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. -KERCHAK- loses the most ELO on Dust 2 (−60 ELO, win rate 26%). Things go best in match 2 of the day (−23 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −23 ELO. Improved over the last three months: K/R +0.04, ADR +4.9, Headshots +4 pp. Got weaker: Rating −0.09, Win rate −9 pp. Last 30 days: 26 matches, win rate 42%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.