-KERCHAK-
How does -KERCHAK- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 1,452 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.19. Last 3 months: 1.00 (at the start 1.09). Just below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 93.2. Last 3 months: 79.8 (at the start 74.9). Just below the average (79.9).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months: 58% (at the start 54%). Well above the average (48%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 39% (at the start 48%). Well below the average (50%).
Best month: July 2026 with 2,332.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-KERCHAK- loses the most ELO on Dust 2: −60 ELO, 26% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.62 · Mirage
- Most kills in a match: 30 · Mirage
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How -KERCHAK- plays
Across 124 matches -KERCHAK- averages K/R 0.73 and ADR 78.2; the rating across the 74 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 45 matches. In 30 of 74 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. -KERCHAK- loses the most ELO on Dust 2 (−60 ELO, win rate 26%). Things go best in match 2 of the day (−23 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −23 ELO. Improved over the last three months: K/R +0.04, ADR +4.9, Headshots +4 pp. Got weaker: Rating −0.09, Win rate −9 pp. Last 30 days: 26 matches, win rate 42%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.