-KEN420

Philippines
On FACEIT since 2020 399 matches tracked 106 matches in 30 days
ELO ▼ 172
2,032
30-day peak: 2,217
Rank NA ▼ 3,638 places
#7,347
Philippines #46 in Philippines
30 days · prev. #3,709 · best #3,709
Last updated:

How does -KEN420 play?

Rating 0.99 K/R 0.71 ADR 76.5 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 399 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 89%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 2.6
Knife kills 4 in 399 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 9 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 77.9, Win rate at 50%
▼ Got worse
ELO −71

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −95 ELO
63 matches · 43% win rate
On Inferno −37 ELO
58 matches · 53% win rate
Between 12:00 and 18:00 +25 ELO, win rate 36%
On Saturdays −102 ELO, win rate 41%

-KEN420 loses the most ELO in match 2 of the day: −95 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 50 · Ancient
  3. Highest rating in a match: 2.48 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2131
51% better than 51%
0.71 better than 35%
74.4 better than 18%
0.99 better than 34%
47% of 522 duels better than 28%
42% of 74 situations better than 60%
Mirage96
46% better than 30%
0.70 better than 31%
74.8 better than 21%
0.99 better than 37%
50% of 387 duels better than 43%
41% of 63 situations better than 60%
Ancient94
51% better than 47%
0.74 right on the average
80.5 better than 45%
1.00 better than 39%
49% of 433 duels better than 35%
46% of 57 situations better than 71%
Inferno58
53% better than 54%
0.70 better than 26%
76.8 better than 26%
0.98 better than 24%
52% of 254 duels better than 42%
30% of 37 situations better than 28%
Anubis18
28% better than 2%
0.71 better than 35%
80.3 better than 48%
0.94 better than 19%
50% of 103 duels better than 42%
17% of 6 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How -KEN420 plays

Across 399 matches -KEN420 averages K/R 0.71, ADR 76.5 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Inferno with a 53% win rate in 58 matches. In 131 of 399 matches the rating was 1.10 or higher (33%), in 174 it was below 0.90. In 336 matches with detailed stats: 46 4Ks and 9 aces. Best month by rating: November 2026 at 1.04. -KEN420 loses the most ELO in match 2 of the day (−95 ELO, win rate 43%). Things go best on Dust 2 (+140 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +102 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −71. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 77.9, Win rate at 50%. Last 30 days: 106 matches, win rate 50%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.