-K1NG77

PS
101 matches tracked 80 matches in 30 days
Last updated:

How does -K1NG77 play?

Rating 1.05 (from 80 matches) K/R 0.75 ADR 79.7 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

-K1NG77 gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 55%+4 pp better than 78%

Clutch

Weakness
Last one alive

-K1NG77 wins 15 of 100 1v2s. 6 percentage points below the level 10 average (21%).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by -K1NG77 are headshots. 9 percentage points below the level 10 average (51%).

Headshot rate 42%−9 pp better than 11%
AWP share of kills 28%+17 pp better than 94%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

-K1NG77 gets exactly 3 kills in 4.7 of 100 rounds. 0.6 percentage points above the level 10 average (4.1%).

2K rounds 13.0%−0.4 pp better than 36%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 14x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.09 enemies flashed per round (9 per 100 rounds). 0.21 below the level 10 average (0.30).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.09−0.21 better than 3%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.09, ADR +7.7, Win rate +3 pp
= Stayed the same
Headshots at 42%, ELO at 2,371
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.67). 0.02 above the level 10 average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
29 matches · 38% win rate
On Tuesdays −120 ELO, win rate 30%

-K1NG77 loses the most ELO on Mirage: −62 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
38% better than 7%
0.72 better than 37%
78.0 better than 34%
1.02 better than 44%
45% of 141 duels better than 16%
38% of 13 situations on par
Dust 225
40% better than 13%
0.77 better than 62%
81.8 better than 54%
1.12 better than 75%
54% of 140 duels better than 65%
17% of 12 situations better than 6%
Ancient24
58% better than 66%
0.76 better than 58%
77.2 better than 26%
0.94 better than 16%
53% of 116 duels better than 57%
37% of 19 situations better than 46%
Anubis15
47% better than 29%
0.75 better than 53%
84.3 better than 69%
1.08-
63% of 78 duels better than 94%
44% of 9 situations better than 67%
Inferno4
25% -
0.77 -
88.8 -
1.28-
64% of 25 duels -
0% of 4 situations -
Nuke4
75% -
0.60 -
64.3 -
1.25-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -K1NG77 plays

Across 101 matches -K1NG77 averages K/R 0.75 and ADR 79.7; the rating across the 80 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 34 of 80 matches the rating was 1.10 or higher (43%), in 24 it was below 0.90. In 80 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. -K1NG77 loses the most ELO on Mirage (−62 ELO, win rate 38%). Things go best on Ancient (+60 ELO, win rate 58%). Match no. 1 of the day goes best: 54% win rate, −26 ELO. Improved over the last three months: K/R +0.09, ADR +7.7, Win rate +3 pp. Unchanged in recent months: Headshots at 42%, ELO at 2,371. Last 30 days: 80 matches, win rate 46%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.