-K0ts

Russia
On FACEIT since 2024 200 matches tracked 97 matches in 30 days
ELO ▼ 38
2,101
30-day peak: 2,177
Rank EU
#189,171
Russia #53,416 in Russia
Last updated:

How does -K0ts play?

Rating 0.97 K/R 0.71 ADR 77.6 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 2.2
Knife kills 7 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 40x 4K, 4 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +311
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 77.3, Clutch 1v1 at 38%
▼ Got worse
Win rate −4 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −51 ELO
28 matches · 36% win rate
On Mirage −27 ELO
46 matches · 54% win rate
On Tuesdays ±0 ELO, win rate 40%

-K0ts loses the most ELO in match 4 of the day: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 45 · Mirage
  5. Highest rating in a match: 2.33 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 72%
0.72 better than 41%
78.3 better than 36%
1.00 better than 40%
47% of 346 duels better than 26%
43% of 44 situations better than 66%
Mirage46
54% better than 61%
0.70 better than 29%
76.3 better than 26%
0.95 better than 22%
50% of 249 duels better than 43%
35% of 26 situations better than 43%
Ancient37
43% better than 21%
0.72 better than 36%
80.9 better than 45%
0.98 better than 32%
52% of 201 duels right on the average
26% of 19 situations better than 23%
Anubis29
48% better than 39%
0.70 better than 29%
77.3 better than 29%
0.95 better than 21%
41% of 153 duels better than 6%
50% of 14 situations better than 77%
Inferno11
18% -
0.70 -
71.8 -
0.93-
43% of 53 duels -
20% of 5 situations -
Nuke7
43% -
0.70 -
78.6 -
0.91-
46% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -K0ts plays

Across 200 matches -K0ts averages K/R 0.71, ADR 77.6 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 38% headshots. The strongest map is Dust 2 with a 56% win rate in 68 matches. In 63 of 200 matches the rating was 1.10 or higher (32%), in 85 it was below 0.90. In 200 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. -K0ts loses the most ELO in match 4 of the day (−51 ELO, win rate 36%). Things go best in match 1 of the day (+98 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp, ELO +311. Got weaker: Win rate −4 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 77.3, Clutch 1v1 at 38%. Last 30 days: 97 matches, win rate 47%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.