-K0ts
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 0.96 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 82.8. Last 3 months: 77.3 (at the start 79.0). Slightly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 40%. Last 3 months: 39% (at the start 37%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 48% (at the start 52%). Slightly below the average (50%).
Best month: October 2026 with 2,177. Last 3 months: 2,101 (at the start 1,790).
Rounds with first kill
Best month: August 2026 with 12%. Last 3 months: 11% (at the start 12%). Slightly above the average (10%).
1v1 clutches won
Best month: November 2026 with 41%. Last 3 months unchanged at 38%. Right on the average (38%).
Patterns
From the last 200 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-K0ts loses the most ELO in match 4 of the day: −51 ELO, 36% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Reached level 10 · Anubis
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 45 · Mirage
- Highest rating in a match: 2.33 · Ancient
Maps in detail
from the last 200 matchesCompared with players on the same level who have at least 15 matches on the map.
How -K0ts plays
Across 200 matches -K0ts averages K/R 0.71, ADR 77.6 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 38% headshots. The strongest map is Dust 2 with a 56% win rate in 68 matches. In 63 of 200 matches the rating was 1.10 or higher (32%), in 85 it was below 0.90. In 200 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. -K0ts loses the most ELO in match 4 of the day (−51 ELO, win rate 36%). Things go best in match 1 of the day (+98 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp, ELO +311. Got weaker: Win rate −4 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 77.3, Clutch 1v1 at 38%. Last 30 days: 97 matches, win rate 47%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.