-Juno

Russia
On FACEIT since 2016 225 matches tracked 135 matches in 30 days
ELO ▼ 2
2,639
30-day peak: 2,783
Rank EU
#35,365
Russia #11,139 in Russia
Last updated:

How does -Juno play?

Rating 1.26 K/R 0.90 ADR 94.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 225 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.29+0.25 · Ø 1.04 better than 95%
Pistol kills per match 4.2
Knife kills 5 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.5%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 97%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 92%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 59x 4K, 12 aces in 214 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 85%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +8.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −15 pp, ELO −164

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.90 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
73 matches · 58% win rate
On Mirage −25 ELO
46 matches · 41% win rate
On Tuesdays ±0 ELO, win rate 42%

-Juno loses the most ELO on Dust 2: −47 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.46 · Dust 2
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
58% better than 70%
0.96 better than 98%
100.1 better than 97%
1.39 better than 99%
66% of 363 duels better than 98%
43% of 61 situations better than 63%
Mirage46
41% better than 12%
0.83 better than 81%
88.0 better than 77%
1.15 better than 80%
55% of 218 duels better than 71%
31% of 29 situations better than 28%
Ancient44
45% better than 23%
0.90 better than 94%
93.5 better than 90%
1.24 better than 93%
59% of 221 duels better than 85%
27% of 37 situations better than 26%
Anubis27
52% better than 41%
0.92 better than 97%
96.7 better than 96%
1.26 better than 94%
47% of 127 duels better than 22%
29% of 24 situations better than 26%
Cache18
39% -
0.87 -
92.1 -
1.23-
56% of 87 duels -
31% of 13 situations -
Inferno14
43% -
0.80 -
88.5 -
1.11-
52% of 67 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Juno plays

Across 225 matches -Juno averages K/R 0.90, ADR 94.2 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 73 matches. In 142 of 225 matches the rating was 1.10 or higher (63%), in 42 it was below 0.90. In 214 matches with detailed stats: 59 4Ks and 12 aces. Best month by rating: November 2026 at 1.36. -Juno loses the most ELO on Dust 2 (−47 ELO, win rate 58%). Things go best on Ancient (+25 ELO, win rate 45%). Match no. 1 of the day goes best: 53% win rate, −46 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +8.9. Got weaker: Headshots −3 pp, Win rate −15 pp, ELO −164. Last 30 days: 135 matches, win rate 47%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.